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fiux mission (#1596)
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@ -15,6 +15,7 @@
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#include "SkillComponent.h"
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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#include "PlayerManager.h"
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#include <vector>
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@ -53,12 +54,14 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
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void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
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if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
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auto* missionComponent = killer->GetComponent<MissionComponent>();
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for (const auto& player : PlayerManager::GetAllPlayers()) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent == nullptr)
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return;
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missionComponent->CompleteMission(instanceMissionID);
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}
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}
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// There is suppose to be a 0.1 second delay here but that may be admitted?
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auto* controller = Game::entityManager->GetZoneControlEntity();
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