fiux mission (#1596)

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David Markowitz 2024-05-25 10:24:02 -07:00 committed by GitHub
parent debc2a96e2
commit 0348db72a5
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@ -15,6 +15,7 @@
#include "SkillComponent.h" #include "SkillComponent.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
#include "RenderComponent.h" #include "RenderComponent.h"
#include "PlayerManager.h"
#include <vector> #include <vector>
@ -53,11 +54,13 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) { void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) { if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
auto* missionComponent = killer->GetComponent<MissionComponent>(); for (const auto& player : PlayerManager::GetAllPlayers()) {
if (missionComponent == nullptr) auto* missionComponent = player->GetComponent<MissionComponent>();
return; if (missionComponent == nullptr)
return;
missionComponent->CompleteMission(instanceMissionID); missionComponent->CompleteMission(instanceMissionID);
}
} }
// There is suppose to be a 0.1 second delay here but that may be admitted? // There is suppose to be a 0.1 second delay here but that may be admitted?