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update exception catching and sql references, remove ugc from gamemessages
fix deleting model remove unrelated changes Update GameMessages.cpp
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@@ -7,6 +7,7 @@
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#include "GameDatabase.h"
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typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
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typedef std::unique_ptr<sql::ResultSet> UniqueResultSet;
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// Purposefully no definition for this to provide linker errors in the case someone tries to
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// bind a parameter to a type that isn't defined.
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@@ -120,6 +121,8 @@ public:
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void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
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std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
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void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
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void DeleteUgcBuild(const LWOOBJID bigId) override;
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private:
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// Generic query functions that can be used for any query.
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@@ -20,6 +20,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"PropertyContents.cpp"
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"Servers.cpp"
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"Ugc.cpp"
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"UgcModularBuild.cpp"
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PARENT_SCOPE
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)
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9
dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp
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9
dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp
Normal file
@@ -0,0 +1,9 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
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ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
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}
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void MySQLDatabase::DeleteUgcBuild(const LWOOBJID bigId) {
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ExecuteDelete("DELETE FROM ugc_modular_build WHERE ugc_id = ?;", bigId);
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}
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