most of gameplay tab works

This commit is contained in:
David Markowitz
2025-03-31 21:30:33 -07:00
parent c490d45fe0
commit 0278123a0c
12 changed files with 199 additions and 61 deletions

View File

@@ -45,6 +45,7 @@ namespace {
using namespace GameMessages;
using MessageCreator = std::function<std::unique_ptr<GameMessages::GameMsg>()>;
std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
{ REQUEST_USE, []() { return std::make_unique<RequestUse>(); }},
{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
};
@@ -118,11 +119,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
break;
}
case MessageType::Game::REQUEST_USE: {
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
break;
}
case MessageType::Game::SET_FLAG: {
GameMessages::HandleSetFlag(inStream, entity);
break;