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Added script for exploding asset
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dScripts/NtCombatChallengeExplodingDummy.h
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8
dScripts/NtCombatChallengeExplodingDummy.h
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#pragma once
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#include "CppScripts.h"
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class NtCombatChallengeExplodingDummy : public CppScripts::Script
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{
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void OnDie(Entity* self, Entity* killer) override;
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void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
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};
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