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feat(database): server_traffic table for per-minute traffic rollups
One row per server and minute (packets, bytes, resends, HTTP requests, errors, bytes and latency percentiles), written in batches and read summed into buckets for the longer chart ranges. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -222,6 +222,9 @@ class TestSQLDatabase : public GameDatabase {
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void InsertHealthSample(const HealthSample& sample) override {}
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std::vector<HealthSample> GetHealthSamples(int64_t from, int64_t to, int64_t bucketSeconds) override { return {}; }
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uint32_t PruneHealthSamples(int64_t beforeTime) override { return 0; }
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void InsertTrafficMinutes(const std::vector<TrafficMinute>& minutes) override {}
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std::vector<TrafficMinute> GetTrafficMinutes(int64_t from, int64_t to, int64_t bucketSeconds) override { return {}; }
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uint32_t PruneTrafficMinutes(int64_t beforeTime) override { return 0; }
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void InsertInstanceSamples(const std::vector<InstanceSample>& samples) override {}
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std::vector<InstanceSample> GetInstanceSamples(int64_t from, int64_t to, int64_t bucketSeconds, uint32_t zoneId) override { return {}; }
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void InsertPositionSamples(const std::vector<PositionSample>& samples) override {}
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