mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 11:44:11 +00:00
fix: use after free and uninitialized memory (#1603)
* fix use after free and uninitialized memory * add if check for packet lengths * move purge down further Its used in the if check too...
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@@ -529,6 +529,7 @@ int main(int argc, char** argv) {
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}
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void HandlePacketChat(Packet* packet) {
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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@@ -542,7 +543,7 @@ void HandlePacketChat(Packet* packet) {
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chatConnected = true;
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}
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
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switch (static_cast<eChatMessageType>(packet->data[3])) {
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case eChatMessageType::WORLD_ROUTE_PACKET: {
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@@ -557,8 +558,9 @@ void HandlePacketChat(Packet* packet) {
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//Write our stream outwards:
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CBITSTREAM;
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for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
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bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
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unsigned char data;
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while (inStream.Read(data)) {
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bitStream.Write(data);
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}
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SEND_PACKET; //send routed packet to player
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@@ -659,7 +661,7 @@ void HandlePacketChat(Packet* packet) {
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}
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void HandleMasterPacket(Packet* packet) {
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if (packet->length < 2) return;
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if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
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@@ -785,6 +787,7 @@ void HandleMasterPacket(Packet* packet) {
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}
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void HandlePacket(Packet* packet) {
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) return;
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@@ -1207,8 +1210,8 @@ void HandlePacket(Packet* packet) {
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//Now write the rest of the data:
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auto data = inStream.GetData();
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for (uint32_t i = 0; i < size; ++i) {
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bitStream.Write(data[i + 23]);
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for (uint32_t i = 23; i - 23 < size && i < packet->length; ++i) {
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bitStream.Write(data[i]);
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}
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);
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