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chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
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@@ -13,9 +13,8 @@ struct SceneObject {
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NiPoint3 position;
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NiQuaternion rotation = QuatUtils::IDENTITY;
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float scale = 1.0f;
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//std::string settings;
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uint32_t value3;
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std::vector<LDFBaseData*> settings;
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LwoNameValue settings;
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};
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#define LOT_MARKER_PLAYER_START 1931
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