chore: cleanup pointer management for LDF data (#1995)

* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
This commit is contained in:
David Markowitz
2026-06-14 20:54:52 -07:00
committed by GitHub
parent 90db1ac699
commit 0101933f5c
67 changed files with 676 additions and 754 deletions

View File

@@ -6,13 +6,11 @@
void HydrantSmashable::OnDie(Entity* self, Entity* killer) {
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
EntityInfo info{};
info.lot = HYDRANT_BROKEN;
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = { data };
info.settings.Insert<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
info.spawnerID = self->GetSpawnerID();
auto* hydrant = Game::entityManager->CreateEntity(info);