chore: cleanup pointer management for LDF data (#1995)

* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
This commit is contained in:
David Markowitz
2026-06-14 20:54:52 -07:00
committed by GitHub
parent 90db1ac699
commit 0101933f5c
67 changed files with 676 additions and 754 deletions

View File

@@ -66,7 +66,7 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
info.pos.z -= QuatUtils::Right(rotation).z * 5;
info.rot = rotation;
info.spawnerID = self->GetObjectID();
info.settings = { new LDFData<uint32_t>(u"motionType", 5) };
info.settings.Insert<uint32_t>(u"motionType", 5);
auto* const newEn = Game::entityManager->CreateEntity(info, nullptr, self);
Game::entityManager->ConstructEntity(newEn);
}