chore: cleanup pointer management for LDF data (#1995)

* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
This commit is contained in:
David Markowitz
2026-06-14 20:54:52 -07:00
committed by GitHub
parent 90db1ac699
commit 0101933f5c
67 changed files with 676 additions and 754 deletions

View File

@@ -38,10 +38,8 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
info.spawnerID = target->GetObjectID();
info.pos = self->GetPosition();
info.lot = 5643;
info.settings = {
new LDFData<LWOOBJID>(u"tamer", target->GetObjectID()),
new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
};
info.settings.Insert<LWOOBJID>(u"tamer", target->GetObjectID());
info.settings.Insert<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas");
auto* panda = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(panda);