chore: cleanup pointer management for LDF data (#1995)

* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
This commit is contained in:
David Markowitz
2026-06-14 20:54:52 -07:00
committed by GitHub
parent 90db1ac699
commit 0101933f5c
67 changed files with 676 additions and 754 deletions

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@@ -38,10 +38,8 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
info.spawnerID = target->GetObjectID();
info.pos = self->GetPosition();
info.lot = 5643;
info.settings = {
new LDFData<LWOOBJID>(u"tamer", target->GetObjectID()),
new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
};
info.settings.Insert<LWOOBJID>(u"tamer", target->GetObjectID());
info.settings.Insert<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas");
auto* panda = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(panda);

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@@ -66,7 +66,7 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
info.pos.z -= QuatUtils::Right(rotation).z * 5;
info.rot = rotation;
info.spawnerID = self->GetObjectID();
info.settings = { new LDFData<uint32_t>(u"motionType", 5) };
info.settings.Insert<uint32_t>(u"motionType", 5);
auto* const newEn = Game::entityManager->CreateEntity(info, nullptr, self);
Game::entityManager->ConstructEntity(newEn);
}

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@@ -13,14 +13,12 @@ void PetDigBuild::OnQuickBuildComplete(Entity* self, Entity* target) {
info.pos = pos;
info.rot = self->GetRotation();
info.spawnerID = self->GetSpawnerID();
info.settings = {
new LDFData<LWOOBJID>(u"builder", target->GetObjectID()),
new LDFData<LWOOBJID>(u"X", self->GetObjectID())
};
info.settings.Insert<LWOOBJID>(u"builder", target->GetObjectID());
info.settings.Insert<LWOOBJID>(u"X", self->GetObjectID());
if (!flagNumber.empty()) {
info.lot = 7410; // Normal GF treasure
info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
info.settings.Insert<std::u16string>(u"groupID", u"Flag" + flagNumber);
} else {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(746) == eMissionState::ACTIVE) {

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@@ -261,15 +261,13 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
info.spawnerID = self->GetObjectID();
info.pos = path->pathWaypoints[0].position;
info.settings = {
new LDFData<SGEnemy>(u"SpawnData", toSpawn),
new LDFData<std::string>(u"custom_script_server", "scripts/ai/ACT/SG_TARGET.lua"), // this script is never loaded
new LDFData<std::string>(u"custom_script_client", "scripts/client/ai/SG_TARGET_CLIENT.lua"),
new LDFData<std::string>(u"attached_path", path->pathName),
new LDFData<uint32_t>(u"attached_path_start", 0),
new LDFData<std::u16string>(u"groupID", u"SGEnemy"),
new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)),
};
info.settings.Insert<SGEnemy>(u"SpawnData", toSpawn);
info.settings.Insert<std::string>(u"custom_script_server", "scripts/ai/ACT/SG_TARGET.lua"); // this script is never loaded;
info.settings.Insert<std::string>(u"custom_script_client", "scripts/client/ai/SG_TARGET_CLIENT.lua");
info.settings.Insert<std::string>(u"attached_path", path->pathName);
info.settings.Insert<uint32_t>(u"attached_path_start", 0);
info.settings.Insert<std::u16string>(u"groupID", u"SGEnemy");
info.settings.Insert<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable));
auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
@@ -621,10 +619,11 @@ void SGCannon::OnActivityNotify(Entity* self, GameMessages::ActivityNotify& noti
if (!self->GetVar<bool>(GameStartedVariable)) return;
const auto& params = notify.notification;
if (params.empty()) return;
const auto itr = params.values.find(u"shot_done");
if (itr == params.values.end()) return;
const auto& param = params[0];
if (param->GetValueType() != LDF_TYPE_S32 || param->GetKey() != u"shot_done") return;
const auto& param = itr->second;
if (param->GetValueType() != LDF_TYPE_S32) return;
const auto superChargeShotDone = static_cast<LDFData<int32_t>*>(param.get())->GetValue() == GetConstants().cannonSuperChargeSkill;

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@@ -6,13 +6,11 @@
void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
EntityInfo info{};
info.lot = ROCK_HYDRANT_BROKEN;
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = { data };
info.settings.Insert<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
info.spawnerID = self->GetSpawnerID();
auto* hydrant = Game::entityManager->CreateEntity(info);

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@@ -6,13 +6,11 @@
void HydrantSmashable::OnDie(Entity* self, Entity* killer) {
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
EntityInfo info{};
info.lot = HYDRANT_BROKEN;
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = { data };
info.settings.Insert<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
info.spawnerID = self->GetSpawnerID();
auto* hydrant = Game::entityManager->CreateEntity(info);

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@@ -10,46 +10,42 @@ void FvRaceServer::OnStartup(Entity* self) {
GameMessages::ConfigureRacingControl config;
auto& raceSet = config.racingSettings;
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
raceSet.Insert<std::u16string>(u"GameType", u"Racing");
raceSet.Insert<std::u16string>(u"GameState", u"Starting");
raceSet.Insert<int32_t>(u"Number_Of_PlayersPerTeam", 6);
raceSet.Insert<int32_t>(u"Minimum_Players_to_Start", 2);
raceSet.Insert<int32_t>(u"Minimum_Players_for_Group_Achievements", 2);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 54));
raceSet.Insert<int32_t>(u"Car_Object", 7703);
raceSet.Insert<std::u16string>(u"Race_PathName", u"MainPath");
raceSet.Insert<int32_t>(u"Current_Lap", 1);
raceSet.Insert<int32_t>(u"Number_of_Laps", 3);
raceSet.Insert<int32_t>(u"activityID", 54);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
raceSet.Insert<int32_t>(u"Place_1", 100);
raceSet.Insert<int32_t>(u"Place_2", 90);
raceSet.Insert<int32_t>(u"Place_3", 80);
raceSet.Insert<int32_t>(u"Place_4", 70);
raceSet.Insert<int32_t>(u"Place_5", 60);
raceSet.Insert<int32_t>(u"Place_6", 50);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
raceSet.Insert<int32_t>(u"Num_of_Players_1", 15);
raceSet.Insert<int32_t>(u"Num_of_Players_2", 25);
raceSet.Insert<int32_t>(u"Num_of_Players_3", 50);
raceSet.Insert<int32_t>(u"Num_of_Players_4", 85);
raceSet.Insert<int32_t>(u"Num_of_Players_5", 90);
raceSet.Insert<int32_t>(u"Num_of_Players_6", 100);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
raceSet.Insert<int32_t>(u"Number_of_Spawn_Groups", 1);
raceSet.Insert<int32_t>(u"Red_Spawners", 4847);
raceSet.Insert<int32_t>(u"Blue_Spawners", 4848);
raceSet.Insert<int32_t>(u"Blue_Flag", 4850);
raceSet.Insert<int32_t>(u"Red_Flag", 4851);
raceSet.Insert<int32_t>(u"Red_Point", 4846);
raceSet.Insert<int32_t>(u"Blue_Point", 4845);
raceSet.Insert<int32_t>(u"Red_Mark", 4844);
raceSet.Insert<int32_t>(u"Blue_Mark", 4843);
const std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (auto* const racingController : racingControllers) {
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
}
config.Send(self->GetObjectID());
}

View File

@@ -10,46 +10,42 @@ void GfRaceServer::OnStartup(Entity* self) {
GameMessages::ConfigureRacingControl config;
auto& raceSet = config.racingSettings;
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
raceSet.Insert<std::u16string>(u"GameType", u"Racing");
raceSet.Insert<std::u16string>(u"GameState", u"Starting");
raceSet.Insert<int32_t>(u"Number_Of_PlayersPerTeam", 6);
raceSet.Insert<int32_t>(u"Minimum_Players_to_Start", 2);
raceSet.Insert<int32_t>(u"Minimum_Players_for_Group_Achievements", 2);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 39));
raceSet.Insert<int32_t>(u"Car_Object", 7703);
raceSet.Insert<std::u16string>(u"Race_PathName", u"MainPath");
raceSet.Insert<int32_t>(u"Current_Lap", 1);
raceSet.Insert<int32_t>(u"Number_of_Laps", 3);
raceSet.Insert<int32_t>(u"activityID", 39);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
raceSet.Insert<int32_t>(u"Place_1", 100);
raceSet.Insert<int32_t>(u"Place_2", 90);
raceSet.Insert<int32_t>(u"Place_3", 80);
raceSet.Insert<int32_t>(u"Place_4", 70);
raceSet.Insert<int32_t>(u"Place_5", 60);
raceSet.Insert<int32_t>(u"Place_6", 50);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
raceSet.Insert<int32_t>(u"Num_of_Players_1", 15);
raceSet.Insert<int32_t>(u"Num_of_Players_2", 25);
raceSet.Insert<int32_t>(u"Num_of_Players_3", 50);
raceSet.Insert<int32_t>(u"Num_of_Players_4", 85);
raceSet.Insert<int32_t>(u"Num_of_Players_5", 90);
raceSet.Insert<int32_t>(u"Num_of_Players_6", 100);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
raceSet.Insert<int32_t>(u"Number_of_Spawn_Groups", 1);
raceSet.Insert<int32_t>(u"Red_Spawners", 4847);
raceSet.Insert<int32_t>(u"Blue_Spawners", 4848);
raceSet.Insert<int32_t>(u"Blue_Flag", 4850);
raceSet.Insert<int32_t>(u"Red_Flag", 4851);
raceSet.Insert<int32_t>(u"Red_Point", 4846);
raceSet.Insert<int32_t>(u"Blue_Point", 4845);
raceSet.Insert<int32_t>(u"Red_Mark", 4844);
raceSet.Insert<int32_t>(u"Blue_Mark", 4843);
const std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (auto* const racingController : racingControllers) {
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
}
config.Send(self->GetObjectID());
}

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@@ -10,45 +10,41 @@ void NsRaceServer::OnStartup(Entity* self) {
GameMessages::ConfigureRacingControl config;
auto& raceSet = config.racingSettings;
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
raceSet.Insert<std::u16string>(u"GameType", u"Racing");
raceSet.Insert<std::u16string>(u"GameState", u"Starting");
raceSet.Insert<int32_t>(u"Number_Of_PlayersPerTeam", 6);
raceSet.Insert<int32_t>(u"Minimum_Players_to_Start", 2);
raceSet.Insert<int32_t>(u"Minimum_Players_for_Group_Achievements", 2);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42));
raceSet.Insert<int32_t>(u"Car_Object", 7703);
raceSet.Insert<std::u16string>(u"Race_PathName", u"MainPath");
raceSet.Insert<int32_t>(u"Current_Lap", 1);
raceSet.Insert<int32_t>(u"Number_of_Laps", 3);
raceSet.Insert<int32_t>(u"activityID", 42);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
raceSet.Insert<int32_t>(u"Place_1", 100);
raceSet.Insert<int32_t>(u"Place_2", 90);
raceSet.Insert<int32_t>(u"Place_3", 80);
raceSet.Insert<int32_t>(u"Place_4", 70);
raceSet.Insert<int32_t>(u"Place_5", 60);
raceSet.Insert<int32_t>(u"Place_6", 50);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
raceSet.Insert<int32_t>(u"Num_of_Players_1", 15);
raceSet.Insert<int32_t>(u"Num_of_Players_2", 25);
raceSet.Insert<int32_t>(u"Num_of_Players_3", 50);
raceSet.Insert<int32_t>(u"Num_of_Players_4", 85);
raceSet.Insert<int32_t>(u"Num_of_Players_5", 90);
raceSet.Insert<int32_t>(u"Num_of_Players_6", 100);
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
raceSet.Insert<int32_t>(u"Number_of_Spawn_Groups", 1);
raceSet.Insert<int32_t>(u"Red_Spawners", 4847);
raceSet.Insert<int32_t>(u"Blue_Spawners", 4848);
raceSet.Insert<int32_t>(u"Blue_Flag", 4850);
raceSet.Insert<int32_t>(u"Red_Flag", 4851);
raceSet.Insert<int32_t>(u"Red_Point", 4846);
raceSet.Insert<int32_t>(u"Blue_Point", 4845);
raceSet.Insert<int32_t>(u"Red_Mark", 4844);
raceSet.Insert<int32_t>(u"Blue_Mark", 4843);
std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (auto* const racingController : racingControllers) {
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
}
config.Send(self->GetObjectID());
}

View File

@@ -9,45 +9,41 @@ void NsWinterRaceServer::OnStartup(Entity* self) {
GameMessages::ConfigureRacingControl config;
auto& raceSet = config.racingSettings;
raceSet.push_back(make_unique<LDFData<std::u16string>>("GameType", u"Racing"));
raceSet.push_back(make_unique<LDFData<std::u16string>>("GameState", u"Starting"));
raceSet.push_back(make_unique<LDFData<int32_t>>("Number_Of_PlayersPerTeam", 6));
raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_to_Start", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_for_Group_Achievments", 2));
raceSet.Insert<std::u16string>("GameType", u"Racing");
raceSet.Insert<std::u16string>("GameState", u"Starting");
raceSet.Insert<int32_t>("Number_Of_PlayersPerTeam", 6);
raceSet.Insert<int32_t>("Minimum_Players_to_Start", 2);
raceSet.Insert<int32_t>("Minimum_Players_for_Group_Achievments", 2);
raceSet.push_back(make_unique<LDFData<int32_t>>("Car_Object", 7703));
raceSet.push_back(make_unique<LDFData<std::u16string>>("Race_PathName", u"MainPath"));
raceSet.push_back(make_unique<LDFData<int32_t>>("Current_Lap", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Laps", 3));
raceSet.push_back(make_unique<LDFData<int32_t>>("activityID", 60));
raceSet.Insert<int32_t>("Car_Object", 7703);
raceSet.Insert<std::u16string>("Race_PathName", u"MainPath");
raceSet.Insert<int32_t>("Current_Lap", 1);
raceSet.Insert<int32_t>("Number_of_Laps", 3);
raceSet.Insert<int32_t>("activityID", 60);
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_1", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_2", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_3", 80));
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_4", 70));
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_5", 60));
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_6", 50));
raceSet.Insert<int32_t>("Place_1", 100);
raceSet.Insert<int32_t>("Place_2", 90);
raceSet.Insert<int32_t>("Place_3", 80);
raceSet.Insert<int32_t>("Place_4", 70);
raceSet.Insert<int32_t>("Place_5", 60);
raceSet.Insert<int32_t>("Place_6", 50);
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_1", 15));
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_2", 25));
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_3", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_4", 85));
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_5", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_6", 100));
raceSet.Insert<int32_t>("Num_of_Players_1", 15);
raceSet.Insert<int32_t>("Num_of_Players_2", 25);
raceSet.Insert<int32_t>("Num_of_Players_3", 50);
raceSet.Insert<int32_t>("Num_of_Players_4", 85);
raceSet.Insert<int32_t>("Num_of_Players_5", 90);
raceSet.Insert<int32_t>("Num_of_Players_6", 100);
raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Spawn_Groups", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Spawners", 4847));
raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Spawners", 4848));
raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Flag", 4850));
raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Flag", 4851));
raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Point", 4846));
raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Point", 4845));
raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Mark", 4844));
raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Mark", 4843));
raceSet.Insert<int32_t>("Number_of_Spawn_Groups", 1);
raceSet.Insert<int32_t>("Red_Spawners", 4847);
raceSet.Insert<int32_t>("Blue_Spawners", 4848);
raceSet.Insert<int32_t>("Blue_Flag", 4850);
raceSet.Insert<int32_t>("Red_Flag", 4851);
raceSet.Insert<int32_t>("Red_Point", 4846);
raceSet.Insert<int32_t>("Blue_Point", 4845);
raceSet.Insert<int32_t>("Red_Mark", 4844);
raceSet.Insert<int32_t>("Blue_Mark", 4843);
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (auto* const racingController : racingControllers) {
auto* const racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
}
config.Send(self->GetObjectID());
}