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chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
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@@ -21,9 +21,7 @@ void StinkyFishTarget::OnSkillEventFired(Entity* self, Entity* caster, const std
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entityInfo.pos = self->GetPosition();
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entityInfo.rot = self->GetRotation();
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entityInfo.spawnerID = self->GetObjectID();
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entityInfo.settings = {
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new LDFData<bool>(u"no_timed_spawn", true)
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};
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entityInfo.settings.Insert(u"no_timed_spawn", true);
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auto* fish = Game::entityManager->CreateEntity(entityInfo);
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Game::entityManager->ConstructEntity(fish);
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