chore: cleanup pointer management for LDF data (#1995)

* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
This commit is contained in:
David Markowitz
2026-06-14 20:54:52 -07:00
committed by GitHub
parent 90db1ac699
commit 0101933f5c
67 changed files with 676 additions and 754 deletions

View File

@@ -21,9 +21,7 @@ void StinkyFishTarget::OnSkillEventFired(Entity* self, Entity* caster, const std
entityInfo.pos = self->GetPosition();
entityInfo.rot = self->GetRotation();
entityInfo.spawnerID = self->GetObjectID();
entityInfo.settings = {
new LDFData<bool>(u"no_timed_spawn", true)
};
entityInfo.settings.Insert(u"no_timed_spawn", true);
auto* fish = Game::entityManager->CreateEntity(entityInfo);
Game::entityManager->ConstructEntity(fish);