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chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
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@@ -95,10 +95,8 @@ void ZoneAgProperty::LoadInstance(Entity* self) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(self->GetVar<std::string>(InstancerSpawner))) {
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for (auto* spawnerNode : spawner->m_Info.nodes) {
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spawnerNode->config.push_back(
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new LDFData<std::string>(u"custom_script_server",
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R"(scripts\ai\GENERAL\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua)"));
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spawnerNode->config.push_back(new LDFData<std::u16string>(u"transferText", u"SPIDER_QUEEN_EXIT_QUESTION"));
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spawnerNode->config.Insert<std::string>(u"custom_script_server", R"(scripts\ai\GENERAL\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua)");
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spawnerNode->config.Insert<std::u16string>(u"transferText", u"SPIDER_QUEEN_EXIT_QUESTION");
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}
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}
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