chore: cleanup pointer management for LDF data (#1995)

* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
This commit is contained in:
David Markowitz
2026-06-14 20:54:52 -07:00
committed by GitHub
parent 90db1ac699
commit 0101933f5c
67 changed files with 676 additions and 754 deletions

View File

@@ -89,7 +89,7 @@ void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
info.spawnerID = self->GetObjectID();
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
info.settings.Insert(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua");
auto* dummy = Game::entityManager->CreateEntity(info, nullptr, self);