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chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
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@@ -34,12 +34,10 @@ void NsConcertChoiceBuildManager::SpawnCrate(Entity* self) {
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.spawnerID = self->GetObjectID();
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info.settings = {
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new LDFData<bool>(u"startsQBActivator", true),
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new LDFData<std::string>(u"grpNameQBShowBricks", crate.group + std::to_string(groupNumber)),
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new LDFData<std::u16string>(u"groupID", GeneralUtils::ASCIIToUTF16("Crate_" + group)),
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new LDFData<float>(u"crateTime", crate.time),
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};
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info.settings.Insert<bool>(u"startsQBActivator", true);
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info.settings.Insert<std::string>(u"grpNameQBShowBricks", crate.group + std::to_string(groupNumber));
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info.settings.Insert<std::u16string>(u"groupID", GeneralUtils::ASCIIToUTF16("Crate_" + group));
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info.settings.Insert<float>(u"crateTime", crate.time);
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auto* spawnedCrate = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(spawnedCrate);
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