chore: cleanup pointer management for LDF data (#1995)

* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
This commit is contained in:
David Markowitz
2026-06-14 20:54:52 -07:00
committed by GitHub
parent 90db1ac699
commit 0101933f5c
67 changed files with 676 additions and 754 deletions

View File

@@ -34,12 +34,10 @@ void NsConcertChoiceBuildManager::SpawnCrate(Entity* self) {
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.spawnerID = self->GetObjectID();
info.settings = {
new LDFData<bool>(u"startsQBActivator", true),
new LDFData<std::string>(u"grpNameQBShowBricks", crate.group + std::to_string(groupNumber)),
new LDFData<std::u16string>(u"groupID", GeneralUtils::ASCIIToUTF16("Crate_" + group)),
new LDFData<float>(u"crateTime", crate.time),
};
info.settings.Insert<bool>(u"startsQBActivator", true);
info.settings.Insert<std::string>(u"grpNameQBShowBricks", crate.group + std::to_string(groupNumber));
info.settings.Insert<std::u16string>(u"groupID", GeneralUtils::ASCIIToUTF16("Crate_" + group));
info.settings.Insert<float>(u"crateTime", crate.time);
auto* spawnedCrate = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(spawnedCrate);