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chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
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@@ -204,12 +204,10 @@ void PetDigServer::SpawnPet(Entity* self, const Entity* owner, const DigInfo dig
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.spawnerID = self->GetSpawnerID();
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info.settings = {
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new LDFData<LWOOBJID>(u"tamer", owner->GetObjectID()),
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new LDFData<std::string>(u"group", "pet" + std::to_string(owner->GetObjectID())),
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new LDFData<std::string>(u"spawnAnim", "spawn-pet"),
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new LDFData<float>(u"spawnTimer", 1.0)
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};
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info.settings.Insert<LWOOBJID>(u"tamer", owner->GetObjectID());
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info.settings.Insert<std::string>(u"group", "pet" + std::to_string(owner->GetObjectID()));
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info.settings.Insert<std::string>(u"spawnAnim", "spawn-pet");
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info.settings.Insert<float>(u"spawnTimer", 1.0);
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auto* spawnedPet = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(spawnedPet);
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