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chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
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@@ -71,9 +71,7 @@ void ZoneAgSpiderQueen::OnTimerDone(Entity* self, std::string timerName) {
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info.pos = spawnTarget->GetPosition();
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info.rot = spawnTarget->GetRotation();
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info.lot = chestObject;
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info.settings = {
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new LDFData<LWOOBJID>(u"parent_tag", self->GetObjectID())
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};
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info.settings.Insert(u"parent_tag", self->GetObjectID());
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auto* chest = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(chest);
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