mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-17 12:14:21 +00:00
chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
This commit is contained in:
@@ -97,17 +97,14 @@ void AmDarklingDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t
|
||||
info.pos = objectPosition;
|
||||
info.rot = rotation;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.settings = {
|
||||
new LDFData<std::string>(u"rebuild_activators",
|
||||
info.settings.Insert<std::string>(u"rebuild_activators",
|
||||
std::to_string(objectPosition.x + forward.x) + "\x1f" +
|
||||
std::to_string(objectPosition.y) + "\x1f" +
|
||||
std::to_string(objectPosition.z + forward.z)
|
||||
),
|
||||
new LDFData<int32_t>(u"respawn", 100000),
|
||||
new LDFData<float>(u"rebuild_reset_time", 15),
|
||||
new LDFData<bool>(u"no_timed_spawn", true),
|
||||
new LDFData<LWOOBJID>(u"Dragon", self->GetObjectID())
|
||||
};
|
||||
std::to_string(objectPosition.z + forward.z));
|
||||
info.settings.Insert<int32_t>(u"respawn", 100000);
|
||||
info.settings.Insert<float>(u"rebuild_reset_time", 15);
|
||||
info.settings.Insert<bool>(u"no_timed_spawn", true);
|
||||
info.settings.Insert<LWOOBJID>(u"Dragon", self->GetObjectID());
|
||||
|
||||
auto* golemObject = Game::entityManager->CreateEntity(info);
|
||||
|
||||
|
||||
@@ -113,17 +113,14 @@ void FvMaelstromDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_
|
||||
info.pos = objectPosition;
|
||||
info.rot = rotation;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.settings = {
|
||||
new LDFData<std::string>(u"rebuild_activators",
|
||||
info.settings.Insert<std::string>(u"rebuild_activators",
|
||||
std::to_string(objectPosition.x + forward.x) + "\x1f" +
|
||||
std::to_string(objectPosition.y) + "\x1f" +
|
||||
std::to_string(objectPosition.z + forward.z)
|
||||
),
|
||||
new LDFData<int32_t>(u"respawn", 100000),
|
||||
new LDFData<float>(u"rebuild_reset_time", 15),
|
||||
new LDFData<bool>(u"no_timed_spawn", true),
|
||||
new LDFData<LWOOBJID>(u"Dragon", self->GetObjectID())
|
||||
};
|
||||
std::to_string(objectPosition.z + forward.z));
|
||||
info.settings.Insert<int32_t>(u"respawn", 100000);
|
||||
info.settings.Insert<float>(u"rebuild_reset_time", 15);
|
||||
info.settings.Insert<bool>(u"no_timed_spawn", true);
|
||||
info.settings.Insert<LWOOBJID>(u"Dragon", self->GetObjectID());
|
||||
|
||||
auto* golemObject = Game::entityManager->CreateEntity(info);
|
||||
|
||||
|
||||
@@ -82,15 +82,12 @@ void BaseEnemyApe::OnTimerDone(Entity* self, std::string timerName) {
|
||||
entityInfo.spawnerID = self->GetObjectID();
|
||||
entityInfo.lot = self->GetVar<LOT>(u"QuickbuildAnchorLOT") != 0
|
||||
? self->GetVar<LOT>(u"QuickbuildAnchorLOT") : 7549;
|
||||
entityInfo.settings = {
|
||||
new LDFData<std::string>(u"rebuild_activators",
|
||||
entityInfo.settings.Insert<std::string>(u"rebuild_activators",
|
||||
std::to_string(objectPosition.GetX()) + "\x1f" +
|
||||
std::to_string(objectPosition.GetY()) + "\x1f" +
|
||||
std::to_string(objectPosition.GetZ())
|
||||
),
|
||||
new LDFData<bool>(u"no_timed_spawn", true),
|
||||
new LDFData<LWOOBJID>(u"ape", self->GetObjectID())
|
||||
};
|
||||
std::to_string(objectPosition.GetZ()));
|
||||
entityInfo.settings.Insert<bool>(u"no_timed_spawn", true);
|
||||
entityInfo.settings.Insert<LWOOBJID>(u"ape", self->GetObjectID());
|
||||
|
||||
auto* anchor = Game::entityManager->CreateEntity(entityInfo, nullptr, self);
|
||||
Game::entityManager->ConstructEntity(anchor);
|
||||
|
||||
@@ -23,7 +23,7 @@ void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
|
||||
NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
|
||||
|
||||
EntityInfo info = EntityInfo();
|
||||
std::vector<LDFBaseData*> cfg;
|
||||
LwoNameValue cfg;
|
||||
std::u16string activatorPosStr;
|
||||
activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().x));
|
||||
activatorPosStr.push_back(0x1f);
|
||||
@@ -31,8 +31,7 @@ void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
|
||||
activatorPosStr.push_back(0x1f);
|
||||
activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().z));
|
||||
|
||||
LDFBaseData* activatorPos = new LDFData<std::u16string>(u"rebuild_activators", activatorPosStr);
|
||||
cfg.push_back(activatorPos);
|
||||
cfg.Insert<std::u16string>(u"rebuild_activators", activatorPosStr);
|
||||
info.lot = qbTurretLOT;
|
||||
info.pos = newLoc;
|
||||
info.rot = controlPhys->GetRotation();
|
||||
|
||||
@@ -71,9 +71,7 @@ void ZoneAgSpiderQueen::OnTimerDone(Entity* self, std::string timerName) {
|
||||
info.pos = spawnTarget->GetPosition();
|
||||
info.rot = spawnTarget->GetRotation();
|
||||
info.lot = chestObject;
|
||||
info.settings = {
|
||||
new LDFData<LWOOBJID>(u"parent_tag", self->GetObjectID())
|
||||
};
|
||||
info.settings.Insert(u"parent_tag", self->GetObjectID());
|
||||
|
||||
auto* chest = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(chest);
|
||||
|
||||
@@ -37,12 +37,10 @@ void AmSkullkinTower::SpawnLegs(Entity* self, const std::string& loc) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<LDFBaseData*> config = { new LDFData<std::string>(u"Leg", loc) };
|
||||
|
||||
EntityInfo info{};
|
||||
info.lot = legLOT;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.settings = config;
|
||||
info.settings.Insert("Leg", loc);
|
||||
info.rot = newRot;
|
||||
|
||||
if (loc == "Right") {
|
||||
|
||||
@@ -204,12 +204,10 @@ void PetDigServer::SpawnPet(Entity* self, const Entity* owner, const DigInfo dig
|
||||
info.pos = self->GetPosition();
|
||||
info.rot = self->GetRotation();
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
info.settings = {
|
||||
new LDFData<LWOOBJID>(u"tamer", owner->GetObjectID()),
|
||||
new LDFData<std::string>(u"group", "pet" + std::to_string(owner->GetObjectID())),
|
||||
new LDFData<std::string>(u"spawnAnim", "spawn-pet"),
|
||||
new LDFData<float>(u"spawnTimer", 1.0)
|
||||
};
|
||||
info.settings.Insert<LWOOBJID>(u"tamer", owner->GetObjectID());
|
||||
info.settings.Insert<std::string>(u"group", "pet" + std::to_string(owner->GetObjectID()));
|
||||
info.settings.Insert<std::string>(u"spawnAnim", "spawn-pet");
|
||||
info.settings.Insert<float>(u"spawnTimer", 1.0);
|
||||
|
||||
auto* spawnedPet = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(spawnedPet);
|
||||
|
||||
@@ -66,14 +66,12 @@ void QbSpawner::OnTimerDone(Entity* self, std::string timerName) {
|
||||
info.rot = newRot;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
info.settings = {
|
||||
new LDFData<bool>(u"no_timed_spawn", true),
|
||||
new LDFData<float>(u"aggroRadius", 70),
|
||||
new LDFData<float>(u"softtetherRadius", 80),
|
||||
new LDFData<float>(u"tetherRadius", 90),
|
||||
new LDFData<float>(u"wanderRadius", 5),
|
||||
new LDFData<int>(u"mobTableLoc", i)
|
||||
};
|
||||
info.settings.Insert<bool>(u"no_timed_spawn", true);
|
||||
info.settings.Insert<float>(u"aggroRadius", 70);
|
||||
info.settings.Insert<float>(u"softtetherRadius", 80);
|
||||
info.settings.Insert<float>(u"tetherRadius", 90);
|
||||
info.settings.Insert<float>(u"wanderRadius", 5);
|
||||
info.settings.Insert<int>(u"mobTableLoc", i);
|
||||
|
||||
auto* child = Game::entityManager->CreateEntity(info, nullptr, self);
|
||||
Game::entityManager->ConstructEntity(child);
|
||||
|
||||
@@ -34,12 +34,10 @@ void NsConcertChoiceBuildManager::SpawnCrate(Entity* self) {
|
||||
info.pos = self->GetPosition();
|
||||
info.rot = self->GetRotation();
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.settings = {
|
||||
new LDFData<bool>(u"startsQBActivator", true),
|
||||
new LDFData<std::string>(u"grpNameQBShowBricks", crate.group + std::to_string(groupNumber)),
|
||||
new LDFData<std::u16string>(u"groupID", GeneralUtils::ASCIIToUTF16("Crate_" + group)),
|
||||
new LDFData<float>(u"crateTime", crate.time),
|
||||
};
|
||||
info.settings.Insert<bool>(u"startsQBActivator", true);
|
||||
info.settings.Insert<std::string>(u"grpNameQBShowBricks", crate.group + std::to_string(groupNumber));
|
||||
info.settings.Insert<std::u16string>(u"groupID", GeneralUtils::ASCIIToUTF16("Crate_" + group));
|
||||
info.settings.Insert<float>(u"crateTime", crate.time);
|
||||
|
||||
auto* spawnedCrate = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(spawnedCrate);
|
||||
|
||||
@@ -89,7 +89,7 @@ void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.pos = self->GetPosition();
|
||||
info.rot = self->GetRotation();
|
||||
info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
|
||||
info.settings.Insert(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua");
|
||||
|
||||
auto* dummy = Game::entityManager->CreateEntity(info, nullptr, self);
|
||||
|
||||
|
||||
@@ -95,10 +95,8 @@ void ZoneAgProperty::LoadInstance(Entity* self) {
|
||||
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(self->GetVar<std::string>(InstancerSpawner))) {
|
||||
for (auto* spawnerNode : spawner->m_Info.nodes) {
|
||||
spawnerNode->config.push_back(
|
||||
new LDFData<std::string>(u"custom_script_server",
|
||||
R"(scripts\ai\GENERAL\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua)"));
|
||||
spawnerNode->config.push_back(new LDFData<std::u16string>(u"transferText", u"SPIDER_QUEEN_EXIT_QUESTION"));
|
||||
spawnerNode->config.Insert<std::string>(u"custom_script_server", R"(scripts\ai\GENERAL\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua)");
|
||||
spawnerNode->config.Insert<std::u16string>(u"transferText", u"SPIDER_QUEEN_EXIT_QUESTION");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -515,9 +515,7 @@ void NjMonastryBossInstance::FightOver(Entity* self) {
|
||||
info.pos = treasureChest->GetPosition();
|
||||
info.rot = treasureChest->GetRotation();
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.settings = {
|
||||
new LDFData<LWOOBJID>(u"parent_tag", self->GetObjectID())
|
||||
};
|
||||
info.settings.Insert<LWOOBJID>(u"parent_tag", self->GetObjectID());
|
||||
|
||||
// Finally spawn a treasure chest at the correct spawn point
|
||||
auto* chestObject = Game::entityManager->CreateEntity(info);
|
||||
|
||||
@@ -21,9 +21,7 @@ void StinkyFishTarget::OnSkillEventFired(Entity* self, Entity* caster, const std
|
||||
entityInfo.pos = self->GetPosition();
|
||||
entityInfo.rot = self->GetRotation();
|
||||
entityInfo.spawnerID = self->GetObjectID();
|
||||
entityInfo.settings = {
|
||||
new LDFData<bool>(u"no_timed_spawn", true)
|
||||
};
|
||||
entityInfo.settings.Insert(u"no_timed_spawn", true);
|
||||
|
||||
auto* fish = Game::entityManager->CreateEntity(entityInfo);
|
||||
Game::entityManager->ConstructEntity(fish);
|
||||
|
||||
@@ -26,12 +26,10 @@ void SpawnPetBaseServer::OnUse(Entity* self, Entity* user) {
|
||||
info.rot = spawner->GetRotation();
|
||||
info.lot = self->GetVar<LOT>(u"petLOT");
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.settings = {
|
||||
new LDFData<LWOOBJID>(u"tamer", user->GetObjectID()),
|
||||
new LDFData<std::u16string>(u"groupID", petType + (GeneralUtils::to_u16string(user->GetObjectID())) + u";" + petType + u"s"),
|
||||
new LDFData<std::u16string>(u"spawnAnim", self->GetVar<std::u16string>(u"spawnAnim")),
|
||||
new LDFData<float_t>(u"spawnTimer", 1.0f)
|
||||
};
|
||||
info.settings.Insert<LWOOBJID>(u"tamer", user->GetObjectID());
|
||||
info.settings.Insert<std::u16string>(u"groupID", petType + (GeneralUtils::to_u16string(user->GetObjectID())) + u";" + petType + u"s");
|
||||
info.settings.Insert<std::u16string>(u"spawnAnim", self->GetVar<std::u16string>(u"spawnAnim"));
|
||||
info.settings.Insert<float_t>(u"spawnTimer", 1.0f);
|
||||
|
||||
auto* pet = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(pet);
|
||||
|
||||
@@ -38,10 +38,8 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
info.spawnerID = target->GetObjectID();
|
||||
info.pos = self->GetPosition();
|
||||
info.lot = 5643;
|
||||
info.settings = {
|
||||
new LDFData<LWOOBJID>(u"tamer", target->GetObjectID()),
|
||||
new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
|
||||
};
|
||||
info.settings.Insert<LWOOBJID>(u"tamer", target->GetObjectID());
|
||||
info.settings.Insert<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas");
|
||||
|
||||
auto* panda = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(panda);
|
||||
|
||||
@@ -66,7 +66,7 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
|
||||
info.pos.z -= QuatUtils::Right(rotation).z * 5;
|
||||
info.rot = rotation;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.settings = { new LDFData<uint32_t>(u"motionType", 5) };
|
||||
info.settings.Insert<uint32_t>(u"motionType", 5);
|
||||
auto* const newEn = Game::entityManager->CreateEntity(info, nullptr, self);
|
||||
Game::entityManager->ConstructEntity(newEn);
|
||||
}
|
||||
|
||||
@@ -13,14 +13,12 @@ void PetDigBuild::OnQuickBuildComplete(Entity* self, Entity* target) {
|
||||
info.pos = pos;
|
||||
info.rot = self->GetRotation();
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
info.settings = {
|
||||
new LDFData<LWOOBJID>(u"builder", target->GetObjectID()),
|
||||
new LDFData<LWOOBJID>(u"X", self->GetObjectID())
|
||||
};
|
||||
info.settings.Insert<LWOOBJID>(u"builder", target->GetObjectID());
|
||||
info.settings.Insert<LWOOBJID>(u"X", self->GetObjectID());
|
||||
|
||||
if (!flagNumber.empty()) {
|
||||
info.lot = 7410; // Normal GF treasure
|
||||
info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
|
||||
info.settings.Insert<std::u16string>(u"groupID", u"Flag" + flagNumber);
|
||||
} else {
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr && missionComponent->GetMissionState(746) == eMissionState::ACTIVE) {
|
||||
|
||||
@@ -261,15 +261,13 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.pos = path->pathWaypoints[0].position;
|
||||
|
||||
info.settings = {
|
||||
new LDFData<SGEnemy>(u"SpawnData", toSpawn),
|
||||
new LDFData<std::string>(u"custom_script_server", "scripts/ai/ACT/SG_TARGET.lua"), // this script is never loaded
|
||||
new LDFData<std::string>(u"custom_script_client", "scripts/client/ai/SG_TARGET_CLIENT.lua"),
|
||||
new LDFData<std::string>(u"attached_path", path->pathName),
|
||||
new LDFData<uint32_t>(u"attached_path_start", 0),
|
||||
new LDFData<std::u16string>(u"groupID", u"SGEnemy"),
|
||||
new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)),
|
||||
};
|
||||
info.settings.Insert<SGEnemy>(u"SpawnData", toSpawn);
|
||||
info.settings.Insert<std::string>(u"custom_script_server", "scripts/ai/ACT/SG_TARGET.lua"); // this script is never loaded;
|
||||
info.settings.Insert<std::string>(u"custom_script_client", "scripts/client/ai/SG_TARGET_CLIENT.lua");
|
||||
info.settings.Insert<std::string>(u"attached_path", path->pathName);
|
||||
info.settings.Insert<uint32_t>(u"attached_path_start", 0);
|
||||
info.settings.Insert<std::u16string>(u"groupID", u"SGEnemy");
|
||||
info.settings.Insert<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable));
|
||||
|
||||
auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
|
||||
|
||||
@@ -621,10 +619,11 @@ void SGCannon::OnActivityNotify(Entity* self, GameMessages::ActivityNotify& noti
|
||||
if (!self->GetVar<bool>(GameStartedVariable)) return;
|
||||
|
||||
const auto& params = notify.notification;
|
||||
if (params.empty()) return;
|
||||
const auto itr = params.values.find(u"shot_done");
|
||||
if (itr == params.values.end()) return;
|
||||
|
||||
const auto& param = params[0];
|
||||
if (param->GetValueType() != LDF_TYPE_S32 || param->GetKey() != u"shot_done") return;
|
||||
const auto& param = itr->second;
|
||||
if (param->GetValueType() != LDF_TYPE_S32) return;
|
||||
|
||||
const auto superChargeShotDone = static_cast<LDFData<int32_t>*>(param.get())->GetValue() == GetConstants().cannonSuperChargeSkill;
|
||||
|
||||
|
||||
@@ -6,13 +6,11 @@
|
||||
void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
|
||||
|
||||
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
|
||||
|
||||
EntityInfo info{};
|
||||
info.lot = ROCK_HYDRANT_BROKEN;
|
||||
info.pos = self->GetPosition();
|
||||
info.rot = self->GetRotation();
|
||||
info.settings = { data };
|
||||
info.settings.Insert<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
|
||||
auto* hydrant = Game::entityManager->CreateEntity(info);
|
||||
|
||||
@@ -6,13 +6,11 @@
|
||||
void HydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
|
||||
|
||||
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
|
||||
|
||||
EntityInfo info{};
|
||||
info.lot = HYDRANT_BROKEN;
|
||||
info.pos = self->GetPosition();
|
||||
info.rot = self->GetRotation();
|
||||
info.settings = { data };
|
||||
info.settings.Insert<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
|
||||
auto* hydrant = Game::entityManager->CreateEntity(info);
|
||||
|
||||
@@ -10,46 +10,42 @@ void FvRaceServer::OnStartup(Entity* self) {
|
||||
GameMessages::ConfigureRacingControl config;
|
||||
auto& raceSet = config.racingSettings;
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
|
||||
raceSet.Insert<std::u16string>(u"GameType", u"Racing");
|
||||
raceSet.Insert<std::u16string>(u"GameState", u"Starting");
|
||||
raceSet.Insert<int32_t>(u"Number_Of_PlayersPerTeam", 6);
|
||||
raceSet.Insert<int32_t>(u"Minimum_Players_to_Start", 2);
|
||||
raceSet.Insert<int32_t>(u"Minimum_Players_for_Group_Achievements", 2);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 54));
|
||||
raceSet.Insert<int32_t>(u"Car_Object", 7703);
|
||||
raceSet.Insert<std::u16string>(u"Race_PathName", u"MainPath");
|
||||
raceSet.Insert<int32_t>(u"Current_Lap", 1);
|
||||
raceSet.Insert<int32_t>(u"Number_of_Laps", 3);
|
||||
raceSet.Insert<int32_t>(u"activityID", 54);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
|
||||
raceSet.Insert<int32_t>(u"Place_1", 100);
|
||||
raceSet.Insert<int32_t>(u"Place_2", 90);
|
||||
raceSet.Insert<int32_t>(u"Place_3", 80);
|
||||
raceSet.Insert<int32_t>(u"Place_4", 70);
|
||||
raceSet.Insert<int32_t>(u"Place_5", 60);
|
||||
raceSet.Insert<int32_t>(u"Place_6", 50);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_1", 15);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_2", 25);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_3", 50);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_4", 85);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_5", 90);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_6", 100);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
|
||||
raceSet.Insert<int32_t>(u"Number_of_Spawn_Groups", 1);
|
||||
raceSet.Insert<int32_t>(u"Red_Spawners", 4847);
|
||||
raceSet.Insert<int32_t>(u"Blue_Spawners", 4848);
|
||||
raceSet.Insert<int32_t>(u"Blue_Flag", 4850);
|
||||
raceSet.Insert<int32_t>(u"Red_Flag", 4851);
|
||||
raceSet.Insert<int32_t>(u"Red_Point", 4846);
|
||||
raceSet.Insert<int32_t>(u"Blue_Point", 4845);
|
||||
raceSet.Insert<int32_t>(u"Red_Mark", 4844);
|
||||
raceSet.Insert<int32_t>(u"Blue_Mark", 4843);
|
||||
|
||||
const std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||||
for (auto* const racingController : racingControllers) {
|
||||
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
|
||||
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
|
||||
}
|
||||
config.Send(self->GetObjectID());
|
||||
}
|
||||
|
||||
|
||||
@@ -10,46 +10,42 @@ void GfRaceServer::OnStartup(Entity* self) {
|
||||
GameMessages::ConfigureRacingControl config;
|
||||
auto& raceSet = config.racingSettings;
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
|
||||
raceSet.Insert<std::u16string>(u"GameType", u"Racing");
|
||||
raceSet.Insert<std::u16string>(u"GameState", u"Starting");
|
||||
raceSet.Insert<int32_t>(u"Number_Of_PlayersPerTeam", 6);
|
||||
raceSet.Insert<int32_t>(u"Minimum_Players_to_Start", 2);
|
||||
raceSet.Insert<int32_t>(u"Minimum_Players_for_Group_Achievements", 2);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 39));
|
||||
raceSet.Insert<int32_t>(u"Car_Object", 7703);
|
||||
raceSet.Insert<std::u16string>(u"Race_PathName", u"MainPath");
|
||||
raceSet.Insert<int32_t>(u"Current_Lap", 1);
|
||||
raceSet.Insert<int32_t>(u"Number_of_Laps", 3);
|
||||
raceSet.Insert<int32_t>(u"activityID", 39);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
|
||||
raceSet.Insert<int32_t>(u"Place_1", 100);
|
||||
raceSet.Insert<int32_t>(u"Place_2", 90);
|
||||
raceSet.Insert<int32_t>(u"Place_3", 80);
|
||||
raceSet.Insert<int32_t>(u"Place_4", 70);
|
||||
raceSet.Insert<int32_t>(u"Place_5", 60);
|
||||
raceSet.Insert<int32_t>(u"Place_6", 50);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_1", 15);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_2", 25);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_3", 50);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_4", 85);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_5", 90);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_6", 100);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
|
||||
raceSet.Insert<int32_t>(u"Number_of_Spawn_Groups", 1);
|
||||
raceSet.Insert<int32_t>(u"Red_Spawners", 4847);
|
||||
raceSet.Insert<int32_t>(u"Blue_Spawners", 4848);
|
||||
raceSet.Insert<int32_t>(u"Blue_Flag", 4850);
|
||||
raceSet.Insert<int32_t>(u"Red_Flag", 4851);
|
||||
raceSet.Insert<int32_t>(u"Red_Point", 4846);
|
||||
raceSet.Insert<int32_t>(u"Blue_Point", 4845);
|
||||
raceSet.Insert<int32_t>(u"Red_Mark", 4844);
|
||||
raceSet.Insert<int32_t>(u"Blue_Mark", 4843);
|
||||
|
||||
const std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||||
for (auto* const racingController : racingControllers) {
|
||||
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
|
||||
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
|
||||
}
|
||||
config.Send(self->GetObjectID());
|
||||
}
|
||||
|
||||
|
||||
@@ -10,45 +10,41 @@ void NsRaceServer::OnStartup(Entity* self) {
|
||||
GameMessages::ConfigureRacingControl config;
|
||||
auto& raceSet = config.racingSettings;
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
|
||||
raceSet.Insert<std::u16string>(u"GameType", u"Racing");
|
||||
raceSet.Insert<std::u16string>(u"GameState", u"Starting");
|
||||
raceSet.Insert<int32_t>(u"Number_Of_PlayersPerTeam", 6);
|
||||
raceSet.Insert<int32_t>(u"Minimum_Players_to_Start", 2);
|
||||
raceSet.Insert<int32_t>(u"Minimum_Players_for_Group_Achievements", 2);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42));
|
||||
raceSet.Insert<int32_t>(u"Car_Object", 7703);
|
||||
raceSet.Insert<std::u16string>(u"Race_PathName", u"MainPath");
|
||||
raceSet.Insert<int32_t>(u"Current_Lap", 1);
|
||||
raceSet.Insert<int32_t>(u"Number_of_Laps", 3);
|
||||
raceSet.Insert<int32_t>(u"activityID", 42);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
|
||||
raceSet.Insert<int32_t>(u"Place_1", 100);
|
||||
raceSet.Insert<int32_t>(u"Place_2", 90);
|
||||
raceSet.Insert<int32_t>(u"Place_3", 80);
|
||||
raceSet.Insert<int32_t>(u"Place_4", 70);
|
||||
raceSet.Insert<int32_t>(u"Place_5", 60);
|
||||
raceSet.Insert<int32_t>(u"Place_6", 50);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_1", 15);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_2", 25);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_3", 50);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_4", 85);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_5", 90);
|
||||
raceSet.Insert<int32_t>(u"Num_of_Players_6", 100);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
|
||||
raceSet.Insert<int32_t>(u"Number_of_Spawn_Groups", 1);
|
||||
raceSet.Insert<int32_t>(u"Red_Spawners", 4847);
|
||||
raceSet.Insert<int32_t>(u"Blue_Spawners", 4848);
|
||||
raceSet.Insert<int32_t>(u"Blue_Flag", 4850);
|
||||
raceSet.Insert<int32_t>(u"Red_Flag", 4851);
|
||||
raceSet.Insert<int32_t>(u"Red_Point", 4846);
|
||||
raceSet.Insert<int32_t>(u"Blue_Point", 4845);
|
||||
raceSet.Insert<int32_t>(u"Red_Mark", 4844);
|
||||
raceSet.Insert<int32_t>(u"Blue_Mark", 4843);
|
||||
|
||||
std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||||
for (auto* const racingController : racingControllers) {
|
||||
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
|
||||
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
|
||||
}
|
||||
config.Send(self->GetObjectID());
|
||||
}
|
||||
|
||||
@@ -9,45 +9,41 @@ void NsWinterRaceServer::OnStartup(Entity* self) {
|
||||
GameMessages::ConfigureRacingControl config;
|
||||
auto& raceSet = config.racingSettings;
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>("GameType", u"Racing"));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>("GameState", u"Starting"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Number_Of_PlayersPerTeam", 6));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_to_Start", 2));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_for_Group_Achievments", 2));
|
||||
raceSet.Insert<std::u16string>("GameType", u"Racing");
|
||||
raceSet.Insert<std::u16string>("GameState", u"Starting");
|
||||
raceSet.Insert<int32_t>("Number_Of_PlayersPerTeam", 6);
|
||||
raceSet.Insert<int32_t>("Minimum_Players_to_Start", 2);
|
||||
raceSet.Insert<int32_t>("Minimum_Players_for_Group_Achievments", 2);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Car_Object", 7703));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>("Race_PathName", u"MainPath"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Current_Lap", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Laps", 3));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("activityID", 60));
|
||||
raceSet.Insert<int32_t>("Car_Object", 7703);
|
||||
raceSet.Insert<std::u16string>("Race_PathName", u"MainPath");
|
||||
raceSet.Insert<int32_t>("Current_Lap", 1);
|
||||
raceSet.Insert<int32_t>("Number_of_Laps", 3);
|
||||
raceSet.Insert<int32_t>("activityID", 60);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_1", 100));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_2", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_3", 80));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_4", 70));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_5", 60));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_6", 50));
|
||||
raceSet.Insert<int32_t>("Place_1", 100);
|
||||
raceSet.Insert<int32_t>("Place_2", 90);
|
||||
raceSet.Insert<int32_t>("Place_3", 80);
|
||||
raceSet.Insert<int32_t>("Place_4", 70);
|
||||
raceSet.Insert<int32_t>("Place_5", 60);
|
||||
raceSet.Insert<int32_t>("Place_6", 50);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_1", 15));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_2", 25));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_3", 50));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_4", 85));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_5", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_6", 100));
|
||||
raceSet.Insert<int32_t>("Num_of_Players_1", 15);
|
||||
raceSet.Insert<int32_t>("Num_of_Players_2", 25);
|
||||
raceSet.Insert<int32_t>("Num_of_Players_3", 50);
|
||||
raceSet.Insert<int32_t>("Num_of_Players_4", 85);
|
||||
raceSet.Insert<int32_t>("Num_of_Players_5", 90);
|
||||
raceSet.Insert<int32_t>("Num_of_Players_6", 100);
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Spawn_Groups", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Spawners", 4847));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Spawners", 4848));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Flag", 4850));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Flag", 4851));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Point", 4846));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Point", 4845));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Mark", 4844));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Mark", 4843));
|
||||
raceSet.Insert<int32_t>("Number_of_Spawn_Groups", 1);
|
||||
raceSet.Insert<int32_t>("Red_Spawners", 4847);
|
||||
raceSet.Insert<int32_t>("Blue_Spawners", 4848);
|
||||
raceSet.Insert<int32_t>("Blue_Flag", 4850);
|
||||
raceSet.Insert<int32_t>("Red_Flag", 4851);
|
||||
raceSet.Insert<int32_t>("Red_Point", 4846);
|
||||
raceSet.Insert<int32_t>("Blue_Point", 4845);
|
||||
raceSet.Insert<int32_t>("Red_Mark", 4844);
|
||||
raceSet.Insert<int32_t>("Blue_Mark", 4843);
|
||||
|
||||
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||||
for (auto* const racingController : racingControllers) {
|
||||
auto* const racingComponent = racingController->GetComponent<RacingControlComponent>();
|
||||
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
|
||||
}
|
||||
config.Send(self->GetObjectID());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user