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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
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@@ -802,7 +802,7 @@ namespace DEVGMCommands {
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info.spawner = nullptr;
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info.spawnerID = entity->GetObjectID();
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info.spawnerNodeID = 0;
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info.settings = { new LDFData<bool>(u"SpawnedFromSlashCommand", true) };
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info.settings.Insert<bool>(u"SpawnedFromSlashCommand", true);
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Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
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@@ -844,7 +844,7 @@ namespace DEVGMCommands {
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info.spawner = nullptr;
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info.spawnerID = entity->GetObjectID();
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info.spawnerNodeID = 0;
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info.settings = { new LDFData<bool>(u"SpawnedFromSlashCommand", true) };
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info.settings.Insert(u"SpawnedFromSlashCommand", true);
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auto playerPosition = entity->GetPosition();
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while (numberToSpawn > 0) {
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@@ -1268,10 +1268,10 @@ namespace DEVGMCommands {
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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std::vector<LDFBaseData*> data{};
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data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem.value()));
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LwoNameValue config;
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config.Insert<LOT>(u"reforgedLOT", reforgedItem.value());
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inventoryComponent->AddItem(baseItem.value(), 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
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inventoryComponent->AddItem(baseItem.value(), 1, eLootSourceType::MODERATION, eInventoryType::INVALID, config);
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}
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void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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