chore: cleanup pointer management for LDF data (#1995)

* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
This commit is contained in:
David Markowitz
2026-06-14 20:54:52 -07:00
committed by GitHub
parent 90db1ac699
commit 0101933f5c
67 changed files with 676 additions and 754 deletions

View File

@@ -221,8 +221,8 @@ void ModelComponent::RemoveBehavior(MoveToInventoryMessage& msg, const bool keep
auto* const inventoryComponent = playerEntity->GetComponent<InventoryComponent>();
if (inventoryComponent && !behavior.GetIsLoot()) {
// config is owned by the item
std::vector<LDFBaseData*> config;
config.push_back(new LDFData<std::string>(u"userModelName", behavior.GetName()));
LwoNameValue config;
config.Insert(u"userModelName", behavior.GetName());
inventoryComponent->AddItem(7965, 1, eLootSourceType::PROPERTY, eInventoryType::BEHAVIORS, config, LWOOBJID_EMPTY, true, false, msg.GetBehaviorId());
}
}