mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
Merge branch 'main' into fix_slow_chat_stuff
This commit is contained in:
commit
00bba3d6d5
@ -1,6 +1,7 @@
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#include "dConfig.h"
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#include <sstream>
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#include <algorithm>
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#include "BinaryPathFinder.h"
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#include "GeneralUtils.h"
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21
dCommon/dEnums/eReponseMoveItemBetweenInventoryTypeCode.h
Normal file
21
dCommon/dEnums/eReponseMoveItemBetweenInventoryTypeCode.h
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@ -0,0 +1,21 @@
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#ifndef __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
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#define __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
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#include <cstdint>
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enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
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SUCCESS,
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FAIL_GENERIC,
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FAIL_INV_FULL,
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FAIL_ITEM_NOT_FOUND,
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FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
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FAIL_NOT_NEAR_BANK,
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FAIL_CANT_SWAP_ITEMS,
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FAIL_SOURCE_TYPE,
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FAIL_WRONG_DEST_TYPE,
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FAIL_SWAP_DEST_TYPE,
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FAIL_CANT_MOVE_THINKING_HAT,
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FAIL_DISMOUNT_BEFORE_MOVING
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};
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#endif //!__EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
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@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
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this->scheduledUpdates.clear();
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}
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void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
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bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
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BehaviorSyncEntry entry;
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auto found = false;
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@ -128,7 +128,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
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if (!found) {
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LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
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return;
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return false;
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}
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auto* behavior = entry.behavior;
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@ -137,10 +137,11 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
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if (behavior == nullptr) {
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LOG("Invalid behavior for sync id (%i)!", syncId);
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return;
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return false;
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}
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behavior->Sync(this, bitStream, branch);
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return true;
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}
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@ -93,7 +93,7 @@ struct BehaviorContext
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void ExecuteUpdates();
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void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
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bool SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
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void Update(float deltaTime);
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@ -38,7 +38,7 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
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context->skillID = skillID;
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this->m_managedBehaviors.insert_or_assign(skillUid, context);
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this->m_managedBehaviors.insert({ skillUid, context });
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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@ -52,17 +52,24 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
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}
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void SkillComponent::SyncPlayerSkill(const uint32_t skillUid, const uint32_t syncId, RakNet::BitStream& bitStream) {
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const auto index = this->m_managedBehaviors.find(skillUid);
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const auto index = this->m_managedBehaviors.equal_range(skillUid);
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if (index == this->m_managedBehaviors.end()) {
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if (index.first == this->m_managedBehaviors.end()) {
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LOG("Failed to find skill with uid (%i)!", skillUid, syncId);
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return;
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}
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auto* context = index->second;
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bool foundSyncId = false;
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for (auto it = index.first; it != index.second && !foundSyncId; ++it) {
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const auto& context = it->second;
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context->SyncBehavior(syncId, bitStream);
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foundSyncId = context->SyncBehavior(syncId, bitStream);
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}
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if (!foundSyncId) {
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LOG("Failed to find sync id (%i) for skill with uid (%i)!", syncId, skillUid);
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}
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}
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@ -138,7 +145,7 @@ void SkillComponent::Update(const float deltaTime) {
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for (const auto& pair : this->m_managedBehaviors) pair.second->UpdatePlayerSyncs(deltaTime);
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}
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std::map<uint32_t, BehaviorContext*> keep{};
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std::multimap<uint32_t, BehaviorContext*> keep{};
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for (const auto& pair : this->m_managedBehaviors) {
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auto* context = pair.second;
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@ -176,7 +183,7 @@ void SkillComponent::Update(const float deltaTime) {
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}
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}
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keep.insert_or_assign(pair.first, context);
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keep.insert({ pair.first, context });
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}
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this->m_managedBehaviors = keep;
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@ -285,7 +292,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
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return { false, 0 };
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}
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this->m_managedBehaviors.insert_or_assign(context->skillUId, context);
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this->m_managedBehaviors.insert({ context->skillUId, context });
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if (!clientInitalized) {
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// Echo start skill
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@ -188,7 +188,7 @@ private:
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/**
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* All of the active skills mapped by their unique ID.
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*/
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std::map<uint32_t, BehaviorContext*> m_managedBehaviors;
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std::multimap<uint32_t, BehaviorContext*> m_managedBehaviors;
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/**
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* All active projectiles.
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@ -99,6 +99,7 @@
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#include "ActivityManager.h"
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#include "PlayerManager.h"
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#include "eVendorTransactionResult.h"
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#include "eReponseMoveItemBetweenInventoryTypeCode.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDObjectsTable.h"
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@ -4565,16 +4566,31 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
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if (inStream.ReadBit()) inStream.Read(itemLOT);
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if (invTypeDst == invTypeSrc) {
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
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return;
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}
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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if (inventoryComponent) {
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if (itemID != LWOOBJID_EMPTY) {
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auto* item = inventoryComponent->FindItemById(itemID);
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if (!item) return;
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if (!item) {
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_ITEM_NOT_FOUND);
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return;
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}
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if (item->GetLot() == 6086) { // Thinking hat
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_CANT_MOVE_THINKING_HAT);
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return;
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}
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auto* destInv = inventoryComponent->GetInventory(invTypeDst);
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if (destInv && destInv->GetEmptySlots() == 0) {
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_INV_FULL);
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return;
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}
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// Despawn the pet if we are moving that pet to the vault.
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auto* petComponent = PetComponent::GetActivePet(entity->GetObjectID());
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@ -4583,8 +4599,30 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
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}
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inventoryComponent->MoveItemToInventory(item, invTypeDst, iStackCount, showFlyingLoot, false, false, destSlot);
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::SUCCESS);
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}
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} else {
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
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}
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}
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void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES);
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bitStream.Write(inventoryTypeDestination != eInventoryType::ITEMS);
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if (inventoryTypeDestination != eInventoryType::ITEMS) bitStream.Write(inventoryTypeDestination);
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bitStream.Write(inventoryTypeSource != eInventoryType::ITEMS);
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if (inventoryTypeSource != eInventoryType::ITEMS) bitStream.Write(inventoryTypeSource);
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bitStream.Write(response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
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if (response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC) bitStream.Write(response);
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SEND_PACKET;
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}
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@ -6212,3 +6250,18 @@ void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string t
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auto sysAddr = entity->GetSystemAddress();
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SEND_PACKET;
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}
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void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
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bitStream.Write(bForceCycling);
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bitStream.Write(cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES);
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if (cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES) bitStream.Write(cyclingMode);
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bitStream.Write(optionalTargetID);
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auto sysAddr = entity->GetSystemAddress();
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SEND_PACKET;
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}
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@ -39,6 +39,12 @@ enum class eQuickBuildFailReason : uint32_t;
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enum class eQuickBuildState : uint32_t;
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enum class BehaviorSlot : int32_t;
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enum class eVendorTransactionResult : uint32_t;
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enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
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enum class eCameraTargetCyclingMode : int32_t {
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ALLOW_CYCLE_TEAMMATES,
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DISALLOW_CYCLING
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};
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namespace GameMessages {
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class PropertyDataMessage;
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@ -589,6 +595,7 @@ namespace GameMessages {
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//NT:
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void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response);
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void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
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@ -666,6 +673,7 @@ namespace GameMessages {
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
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void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
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};
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#endif // GAMEMESSAGES_H
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@ -31,7 +31,6 @@ void SlashCommandHandler::RegisterCommand(Command command) {
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}
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for (const auto& alias : command.aliases) {
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LOG_DEBUG("Registering command %s", alias.c_str());
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auto [_, success] = RegisteredCommands.try_emplace(alias, command);
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// Don't allow duplicate commands
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if (!success) {
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@ -929,6 +928,15 @@ void SlashCommandHandler::Startup() {
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};
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RegisterCommand(FindPlayerCommand);
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Command SpectateCommand{
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.help = "Spectate a player",
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.info = "Specify a player name to spectate. They must be in the same world as you. Leave blank to stop spectating",
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.aliases = { "spectate", "follow" },
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.handle = GMGreaterThanZeroCommands::Spectate,
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.requiredLevel = eGameMasterLevel::JUNIOR_MODERATOR
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};
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RegisterCommand(SpectateCommand);
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// Register GM Zero Commands
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Command HelpCommand{
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@ -322,4 +322,19 @@ namespace GMGreaterThanZeroCommands {
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request.Serialize(bitStream);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (args.empty()) {
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GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, entity->GetObjectID());
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return;
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}
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auto player = PlayerManager::GetPlayer(args);
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if (!player) {
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GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
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return;
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}
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GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
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GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, player->GetObjectID());
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}
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}
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@ -15,6 +15,7 @@ namespace GMGreaterThanZeroCommands {
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void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ShowAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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#endif //!GMGREATERTHANZEROCOMMANDS_H
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@ -285,7 +285,6 @@ void ParseXml(const std::string& file) {
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}
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if (zoneID.value() != currentZoneID) {
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LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
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continue;
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}
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@ -40,6 +40,7 @@
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#include "BitStreamUtils.h"
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#include "Start.h"
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#include "Server.h"
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#include "CDZoneTableTable.h"
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namespace Game {
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Logger* logger = nullptr;
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@ -277,6 +278,17 @@ int main(int argc, char** argv) {
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PersistentIDManager::Initialize();
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Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
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//Get CDClient initial information
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try {
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CDClientManager::LoadValuesFromDatabase();
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} catch (CppSQLite3Exception& e) {
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LOG("Failed to initialize CDServer SQLite Database");
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LOG("May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
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LOG("Error: %s", e.errorMessage());
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LOG("Error Code: %i", e.errorCode());
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return EXIT_FAILURE;
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}
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//Depending on the config, start up servers:
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if (Game::config->GetValue("prestart_servers") != "0") {
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StartChatServer();
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@ -5,6 +5,7 @@
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#include "MessageIdentifiers.h"
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#include "BitStream.h"
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#include <string>
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#include <algorithm>
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enum class eConnectionType : uint16_t;
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|
5
thirdparty/CMakeLists.txt
vendored
5
thirdparty/CMakeLists.txt
vendored
@ -23,6 +23,11 @@ if(NOT WIN32)
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target_include_directories(bcrypt PRIVATE "libbcrypt/include/bcrypt")
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endif()
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# Need to define this on Clang and GNU for 'strdup' support
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if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
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target_compile_definitions(bcrypt PRIVATE "_POSIX_C_SOURCE=200809L")
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endif()
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target_include_directories(bcrypt INTERFACE "libbcrypt/include")
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target_include_directories(bcrypt PRIVATE "libbcrypt/src")
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||||
|
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