separate AgSpaceStuff and AgShipShake

This commit is contained in:
red031000
2021-12-07 08:03:15 +00:00
parent a873de5e9e
commit 002f3b6c0e
6 changed files with 116 additions and 86 deletions

View File

@@ -15,6 +15,7 @@
//VE / AG scripts:
#include "AgShipPlayerDeathTrigger.h"
#include "AgShipPlayerShockServer.h"
#include "AgShipShake.h"
#include "AgSpaceStuff.h"
#include "AgImagSmashable.h"
#include "NpcNpSpacemanBob.h"
@@ -290,7 +291,9 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new AgShipPlayerDeathTrigger();
else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua")
script = new NpcNpSpacemanBob();
else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login
else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua")
script = new AgShipShake();
else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua")
script = new AgSpaceStuff();
else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua")
script = new AgShipPlayerShockServer();