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feat: debug information (#1915)
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@@ -51,6 +51,8 @@ public:
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*/
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void LookupPetSwitch();
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bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
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private:
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/**
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* Whether this bouncer needs to be activated by a pet
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@@ -66,6 +68,36 @@ private:
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* Whether the pet switch for this bouncer has been located
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*/
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bool m_PetSwitchLoaded;
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// The bouncer destination
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NiPoint3 m_Destination;
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// The speed at which the player is bounced
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float m_Speed{};
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// Whether to use a high arc for the bounce trajectory
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bool m_UsesHighArc{};
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// Lock controls when bouncing
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bool m_LockControls{};
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// Ignore collision when bouncing
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bool m_IgnoreCollision{};
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// Stick the landing afterwards or let the player slide
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bool m_StickLanding{};
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// Whether or not there is a group name
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bool m_UsesGroupName{};
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// The group name for targets
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std::string m_GroupName{};
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// The number of targets to activate the bouncer
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int32_t m_MinNumTargets{};
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// The cinematic path to play during the bounce
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std::string m_CinematicPath{};
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};
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#endif // BOUNCERCOMPONENT_H
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