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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: debug information (#1915)
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@@ -8,15 +8,33 @@
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#include "GameMessages.h"
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#include "BitStream.h"
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#include "eTriggerEventType.h"
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#include "Amf3.h"
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BouncerComponent::BouncerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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m_PetEnabled = false;
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m_PetBouncerEnabled = false;
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m_PetSwitchLoaded = false;
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m_Destination = GeneralUtils::TryParse<NiPoint3>(
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GeneralUtils::SplitString(m_Parent->GetVarAsString(u"bouncer_destination"), '\x1f'))
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.value_or(NiPoint3Constant::ZERO);
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m_Speed = GeneralUtils::TryParse<float>(m_Parent->GetVarAsString(u"bouncer_speed")).value_or(-1.0f);
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m_UsesHighArc = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"bouncer_uses_high_arc")).value_or(false);
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m_LockControls = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"lock_controls")).value_or(false);
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m_IgnoreCollision = !GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"ignore_collision")).value_or(true);
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m_StickLanding = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"stickLanding")).value_or(false);
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m_UsesGroupName = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"uses_group_name")).value_or(false);
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m_GroupName = m_Parent->GetVarAsString(u"grp_name");
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m_MinNumTargets = GeneralUtils::TryParse<int32_t>(m_Parent->GetVarAsString(u"num_targets_to_activate")).value_or(1);
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m_CinematicPath = m_Parent->GetVarAsString(u"attached_cinematic_path");
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if (parent->GetLOT() == 7625) {
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LookupPetSwitch();
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}
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{
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using namespace GameMessages;
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RegisterMsg<GetObjectReportInfo>(this, &BouncerComponent::MsgGetObjectReportInfo);
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}
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}
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BouncerComponent::~BouncerComponent() {
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@@ -94,3 +112,54 @@ void BouncerComponent::LookupPetSwitch() {
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});
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}
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}
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bool BouncerComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
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auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
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auto& cmptType = reportMsg.info->PushDebug("Bouncer");
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cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
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auto& destPos = cmptType.PushDebug("Destination Position");
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if (m_Destination != NiPoint3Constant::ZERO) {
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destPos.PushDebug(m_Destination);
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} else {
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destPos.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has no target position, is likely missing config data");
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}
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if (m_Speed == -1.0f) {
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cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has no speed value, is likely missing config data");
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} else {
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cmptType.PushDebug<AMFDoubleValue>("Bounce Speed") = m_Speed;
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}
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cmptType.PushDebug<AMFStringValue>("Bounce trajectory arc") = m_UsesHighArc ? "High Arc" : "Low Arc";
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cmptType.PushDebug<AMFBoolValue>("Collision Enabled") = m_IgnoreCollision;
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cmptType.PushDebug<AMFBoolValue>("Stick Landing") = m_StickLanding;
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cmptType.PushDebug<AMFBoolValue>("Locks character's controls") = m_LockControls;
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if (!m_CinematicPath.empty()) cmptType.PushDebug<AMFStringValue>("Cinematic Camera Path (plays during bounce)") = m_CinematicPath;
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auto* switchComponent = m_Parent->GetComponent<SwitchComponent>();
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auto& respondsToFactions = cmptType.PushDebug("Responds to Factions");
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if (!switchComponent || switchComponent->GetFactionsToRespondTo().empty()) respondsToFactions.PushDebug("Faction 1");
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else {
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for (const auto faction : switchComponent->GetFactionsToRespondTo()) {
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respondsToFactions.PushDebug(("Faction " + std::to_string(faction)));
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}
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}
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cmptType.PushDebug<AMFBoolValue>("Uses a group name for interactions") = m_UsesGroupName;
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if (!m_UsesGroupName) {
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if (m_MinNumTargets > 1) {
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cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has a required number of objects to activate, but no group for interactions.");
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}
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if (!m_GroupName.empty()) {
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cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Has a group name for interactions , but is marked to not use that name.");
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}
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} else {
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if (m_GroupName.empty()) {
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cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Set to use a group name for inter actions, but no group name is assigned");
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}
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cmptType.PushDebug<AMFIntValue>("Number of interactions to activate bouncer") = m_MinNumTargets;
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}
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return true;
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}
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