DarkflameServer/dGame/dBehaviors/AttackDelayBehavior.h

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#pragma once
#include "Behavior.h"
class AttackDelayBehavior final : public Behavior
{
public:
Behavior* m_action;
float m_delay;
uint32_t m_numIntervals;
bool m_ignoreInterrupts;
/*
* Inherited
*/
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explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Load() override;
};