mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-24 06:23:35 +00:00
114 lines
4.4 KiB
C++
114 lines
4.4 KiB
C++
|
#include "MySQLDatabase.h"
|
||
|
|
||
|
#include "Database.h"
|
||
|
#include "Game.h"
|
||
|
#include "dConfig.h"
|
||
|
#include "Logger.h"
|
||
|
|
||
|
namespace {
|
||
|
std::string databaseName;
|
||
|
sql::Properties properties;
|
||
|
sql::Driver* driver = nullptr;
|
||
|
sql::Connection* con = nullptr;
|
||
|
};
|
||
|
|
||
|
void MySQLDatabase::Connect() {
|
||
|
driver = sql::mariadb::get_driver_instance();
|
||
|
|
||
|
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
|
||
|
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
|
||
|
// presence of a /
|
||
|
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
|
||
|
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
|
||
|
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
|
||
|
// property manually (which the URL parsing fails to do)
|
||
|
const std::string UNIX_PROTO = "unix://";
|
||
|
const std::string PIPE_PROTO = "pipe://";
|
||
|
std::string mysql_host = Game::config->GetValue("mysql_host");
|
||
|
if (mysql_host.find(UNIX_PROTO) == 0) {
|
||
|
properties["hostName"] = "unix://localhost";
|
||
|
properties["localSocket"] = mysql_host.substr(UNIX_PROTO.length()).c_str();
|
||
|
} else if (mysql_host.find(PIPE_PROTO) == 0) {
|
||
|
properties["hostName"] = "pipe://localhost";
|
||
|
properties["pipe"] = mysql_host.substr(PIPE_PROTO.length()).c_str();
|
||
|
} else {
|
||
|
properties["hostName"] = mysql_host.c_str();
|
||
|
}
|
||
|
properties["user"] = Game::config->GetValue("mysql_username").c_str();
|
||
|
properties["password"] = Game::config->GetValue("mysql_password").c_str();
|
||
|
properties["autoReconnect"] = "true";
|
||
|
|
||
|
databaseName = Game::config->GetValue("mysql_database").c_str();
|
||
|
|
||
|
// `connect(const Properties& props)` segfaults in windows debug, but
|
||
|
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
|
||
|
if (properties.find("localSocket") != properties.end() || properties.find("pipe") != properties.end()) {
|
||
|
con = driver->connect(properties);
|
||
|
} else {
|
||
|
con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
|
||
|
}
|
||
|
con->setSchema(databaseName.c_str());
|
||
|
}
|
||
|
|
||
|
void MySQLDatabase::Destroy(std::string source) {
|
||
|
if (!con) return;
|
||
|
|
||
|
if (source.empty()) LOG("Destroying MySQL connection!");
|
||
|
else LOG("Destroying MySQL connection from %s!", source.c_str());
|
||
|
|
||
|
con->close();
|
||
|
delete con;
|
||
|
con = nullptr;
|
||
|
}
|
||
|
|
||
|
void MySQLDatabase::ExecuteCustomQuery(const std::string_view query) {
|
||
|
std::unique_ptr<sql::Statement>(con->createStatement())->execute(query.data());
|
||
|
}
|
||
|
|
||
|
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
|
||
|
if (!con) {
|
||
|
Connect();
|
||
|
LOG("Trying to reconnect to MySQL");
|
||
|
}
|
||
|
|
||
|
if (!con->isValid() || con->isClosed()) {
|
||
|
delete con;
|
||
|
|
||
|
con = nullptr;
|
||
|
|
||
|
Connect();
|
||
|
LOG("Trying to reconnect to MySQL from invalid or closed connection");
|
||
|
}
|
||
|
|
||
|
return con->prepareStatement(sql::SQLString(query.c_str(), query.length()));
|
||
|
}
|
||
|
|
||
|
void MySQLDatabase::Commit() {
|
||
|
con->commit();
|
||
|
}
|
||
|
|
||
|
bool MySQLDatabase::GetAutoCommit() {
|
||
|
// TODO This should not just access a pointer. A future PR should update this
|
||
|
// to check for null and throw an error if the connection is not valid.
|
||
|
return con->getAutoCommit();
|
||
|
}
|
||
|
|
||
|
void MySQLDatabase::SetAutoCommit(bool value) {
|
||
|
// TODO This should not just access a pointer. A future PR should update this
|
||
|
// to check for null and throw an error if the connection is not valid.
|
||
|
con->setAutoCommit(value);
|
||
|
}
|
||
|
|
||
|
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||
|
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
|
||
|
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||
|
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||
|
ExecuteDelete("DELETE FROM leaderboard WHERE character_id=?;", characterId);
|
||
|
ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId);
|
||
|
ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId);
|
||
|
ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId);
|
||
|
ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId);
|
||
|
ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId);
|
||
|
ExecuteDelete("DELETE FROM charinfo WHERE id=? LIMIT 1;", characterId);
|
||
|
}
|