DarkflameServer/dScripts/EquipmentTriggers/CoilBackpackBase.cpp

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#include "CoilBackpackBase.h"
#include "Entity.h"
#include "SkillComponent.h"
void CoilBackpackBase::OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) {
itemOwner->Subscribe(itemObjId, this, "HitOrHealResult");
itemOwner->SetVar<uint8_t>(u"coilCount", 0);
}
void CoilBackpackBase::NotifyHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
if (damage > 0) {
self->SetVar<uint8_t>(u"coilCount", self->GetVar<uint8_t>(u"coilCount") + 1);
if (self->GetVar<uint8_t>(u"coilCount") > 4) {
auto* skillComponent = self->GetComponent<SkillComponent>();
if (!skillComponent) return;
skillComponent->CalculateBehavior(m_SkillId, m_BehaviorId, self->GetObjectID());
self->SetVar<uint8_t>(u"coilCount", 0);
}
}
}
void CoilBackpackBase::OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) {
itemOwner->Unsubscribe(itemObjId, "HitOrHealResult");
}