mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
|
#pragma once
|
||
|
|
||
|
// Custom Classes
|
||
|
#include "CDTable.h"
|
||
|
|
||
|
/*!
|
||
|
\file CDLootMatrixTable.hpp
|
||
|
\brief Contains data for the ObjectSkills table
|
||
|
*/
|
||
|
|
||
|
//! LootMatrix Struct
|
||
|
struct CDLootMatrix {
|
||
|
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
|
||
|
unsigned int LootTableIndex; //!< The Loot Table Index
|
||
|
unsigned int RarityTableIndex; //!< The Rarity Table Index
|
||
|
float percent; //!< The percent that this matrix is used?
|
||
|
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
|
||
|
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
||
|
unsigned int id; //!< The ID of the Loot Matrix
|
||
|
unsigned int flagID; //!< ???
|
||
|
UNUSED(std::string gate_version); //!< The Gate Version
|
||
|
};
|
||
|
|
||
|
//! MissionNPCComponent table
|
||
|
class CDLootMatrixTable : public CDTable {
|
||
|
private:
|
||
|
std::vector<CDLootMatrix> entries;
|
||
|
|
||
|
public:
|
||
|
|
||
|
//! Constructor
|
||
|
CDLootMatrixTable(void);
|
||
|
|
||
|
//! Destructor
|
||
|
~CDLootMatrixTable(void);
|
||
|
|
||
|
//! Returns the table's name
|
||
|
/*!
|
||
|
\return The table name
|
||
|
*/
|
||
|
std::string GetName(void) const override;
|
||
|
|
||
|
//! Queries the table with a custom "where" clause
|
||
|
/*!
|
||
|
\param predicate The predicate
|
||
|
*/
|
||
|
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
|
||
|
|
||
|
//! Gets all the entries in the table
|
||
|
/*!
|
||
|
\return The entries
|
||
|
*/
|
||
|
std::vector<CDLootMatrix> GetEntries(void) const;
|
||
|
|
||
|
};
|
||
|
|