DarkflameServer/dScripts/NsConcertChoiceBuildManager.h

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#pragma once
#include "CppScripts.h"
struct Crate {
std::string name;
LOT lot;
float time;
std::string group;
};
class NsConcertChoiceBuildManager : public CppScripts::Script {
public:
void OnStartup(Entity *self) override;
static void SpawnCrate(Entity* self);
private:
static const std::vector<Crate> crates;
};