DarkflameServer/dScripts/EnemyNjBuff.cpp

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#include "EnemyNjBuff.h"
#include "SkillComponent.h"
void EnemyNjBuff::OnStartup(Entity* self)
{
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
return;
}
skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true);
}