2021-12-05 17:54:36 +00:00
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#include "AgBugsprayer.h"
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#include "SkillComponent.h"
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2023-12-29 04:24:30 +00:00
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void AgBugsprayer::OnQuickBuildComplete(Entity* self, Entity* target) {
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2021-12-05 17:54:36 +00:00
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self->AddTimer("castSkill", 1);
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self->SetOwnerOverride(target->GetObjectID());
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}
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void AgBugsprayer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "castSkill") {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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skillComponent->CalculateBehavior(1435, 36581, LWOOBJID_EMPTY);
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}
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2022-07-28 13:39:57 +00:00
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}
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