DarkflameServer/dGame/dBehaviors/AreaOfEffectBehavior.cpp

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#include "AreaOfEffectBehavior.h"
#include <vector>
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "RebuildComponent.h"
#include "DestroyableComponent.h"
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void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t targetCount;
bitStream->Read(targetCount);
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if (targetCount > this->m_maxTargets) {
return;
}
std::vector<LWOOBJID> targets;
targets.reserve(targetCount);
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for (auto i = 0u; i < targetCount; ++i) {
LWOOBJID target;
bitStream->Read(target);
targets.push_back(target);
}
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for (auto target : targets) {
branch.target = target;
this->m_action->Handle(context, bitStream, branch);
}
}
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void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* self = EntityManager::Instance()->GetEntity(context->caster);
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if (self == nullptr) {
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!", context->originator);
return;
}
auto reference = branch.isProjectile ? branch.referencePosition : self->GetPosition();
std::vector<Entity*> targets;
auto* presetTarget = EntityManager::Instance()->GetEntity(branch.target);
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if (presetTarget != nullptr) {
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if (this->m_radius * this->m_radius >= NiPoint3::DistanceSquared(reference, presetTarget->GetPosition())) {
targets.push_back(presetTarget);
}
}
int32_t includeFaction = m_includeFaction;
if (self->GetLOT() == 14466) // TODO: Fix edge case
{
includeFaction = 1;
}
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// Gets all of the valid targets, passing in if should target enemies and friends
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for (auto validTarget : context->GetValidTargets(m_ignoreFaction, includeFaction, m_TargetSelf == 1, m_targetEnemy == 1, m_targetFriend == 1)) {
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
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if (entity == nullptr) {
Game::logger->Log("TacArcBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
continue;
}
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if (std::find(targets.begin(), targets.end(), entity) != targets.end()) {
continue;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr) {
continue;
}
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if (destroyableComponent->HasFaction(m_ignoreFaction)) {
continue;
}
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const auto distance = NiPoint3::DistanceSquared(reference, entity->GetPosition());
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if (this->m_radius * this->m_radius >= distance && (this->m_maxTargets == 0 || targets.size() < this->m_maxTargets)) {
targets.push_back(entity);
}
}
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std::sort(targets.begin(), targets.end(), [reference](Entity* a, Entity* b) {
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const auto aDistance = NiPoint3::DistanceSquared(a->GetPosition(), reference);
const auto bDistance = NiPoint3::DistanceSquared(b->GetPosition(), reference);
return aDistance > bDistance;
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});
const uint32_t size = targets.size();
bitStream->Write(size);
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if (size == 0) {
return;
}
context->foundTarget = true;
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for (auto* target : targets) {
bitStream->Write(target->GetObjectID());
PlayFx(u"cast", context->originator, target->GetObjectID());
}
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for (auto* target : targets) {
branch.target = target->GetObjectID();
this->m_action->Calculate(context, bitStream, branch);
}
}
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void AreaOfEffectBehavior::Load() {
this->m_action = GetAction("action");
this->m_radius = GetFloat("radius");
this->m_maxTargets = GetInt("max targets");
this->m_ignoreFaction = GetInt("ignore_faction");
this->m_includeFaction = GetInt("include_faction");
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this->m_TargetSelf = GetInt("target_self");
this->m_targetEnemy = GetInt("target_enemy");
this->m_targetFriend = GetInt("target_friend");
}