2021-12-05 17:54:36 +00:00
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#include "PacketUtils.h"
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#include <fstream>
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#include "dLogger.h"
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#include "Game.h"
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//! Saves a packet to the filesystem
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void PacketUtils::SavePacket(const std::string& filename, const char* data, size_t length) {
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//If we don't log to the console, don't save the bin files either. This takes up a lot of time.
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if (!Game::logger->GetIsLoggingToConsole()) return;
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std::string path = "packets/" + filename;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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std::ofstream file(path, std::ios::binary);
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if (!file.is_open()) return;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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file.write(data, length);
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file.close();
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}
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