DarkflameServer/dGame/dUtilities/SlashCommands/DEVGMCommands.h

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#ifndef DEVGMCOMMANDS_H
#define DEVGMCOMMANDS_H
namespace DEVGMCommands {
void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
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#endif //!DEVGMCOMMANDS_H