DarkflameServer/dGame/dBehaviors/TacArcBehavior.h

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#pragma once
#include "Behavior.h"
#include "dCommonVars.h"
#include "NiPoint3.h"
#include <forward_list>
class TacArcBehavior final : public Behavior {
public:
explicit TacArcBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
float m_maxRange;
float m_height;
float m_distanceWeight;
float m_angleWeight;
float m_angle;
float m_minRange;
NiPoint3 m_offset;
uint32_t m_method;
float m_upperBound;
float m_lowerBound;
bool m_usePickedTarget;
bool m_useTargetPostion;
bool m_checkEnv;
bool m_useAttackPriority;
Behavior* m_action;
Behavior* m_missAction;
Behavior* m_blockedAction;
uint32_t m_maxTargets;
float m_farHeight;
float m_farWidth;
float m_nearHeight;
float m_nearWidth;
std::forward_list<int32_t> m_ignoreFactionList {};
std::forward_list<int32_t> m_includeFactionList {};
bool m_targetSelf;
bool m_targetEnemy;
bool m_targetFriend;
bool m_targetTeam;
};