DarkflameServer/dDatabase/GameDatabase/MySQL/Tables/Mail.cpp

84 lines
2.6 KiB
C++
Raw Normal View History

refactor: Database abstraction and organization of files (#1274) * Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-11-18 00:47:18 +00:00
#include "MySQLDatabase.h"
void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
ExecuteInsert(
"INSERT INTO `mail` "
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
" VALUES (?,?,?,?,?,?,?,?,?,?,?,0)",
mail.senderId,
mail.senderUsername,
mail.receiverId,
mail.recipient,
static_cast<uint32_t>(time(NULL)),
mail.subject,
mail.body,
mail.itemID,
mail.itemLOT,
0,
mail.itemCount);
}
std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
auto res = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
characterId, numberOfMail);
std::vector<IMail::MailInfo> toReturn;
toReturn.reserve(res->rowsCount());
while (res->next()) {
IMail::MailInfo mail;
mail.id = res->getUInt64("id");
mail.subject = res->getString("subject").c_str();
mail.body = res->getString("body").c_str();
mail.senderUsername = res->getString("sender_name").c_str();
mail.itemID = res->getUInt("attachment_id");
mail.itemLOT = res->getInt("attachment_lot");
mail.itemSubkey = res->getInt("attachment_subkey");
mail.itemCount = res->getInt("attachment_count");
mail.timeSent = res->getUInt64("time_sent");
mail.wasRead = res->getBoolean("was_read");
toReturn.push_back(std::move(mail));
}
return toReturn;
}
std::optional<IMail::MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
if (!res->next()) {
return std::nullopt;
}
IMail::MailInfo toReturn;
toReturn.itemLOT = res->getInt("attachment_lot");
toReturn.itemCount = res->getInt("attachment_count");
return toReturn;
}
uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
if (!res->next()) {
return 0;
}
return res->getInt("number_unread");
}
void MySQLDatabase::MarkMailRead(const uint64_t mailId) {
ExecuteUpdate("UPDATE mail SET was_read=1 WHERE id=? LIMIT 1;", mailId);
}
void MySQLDatabase::ClaimMailItem(const uint64_t mailId) {
ExecuteUpdate("UPDATE mail SET attachment_lot=0 WHERE id=? LIMIT 1;", mailId);
}
void MySQLDatabase::DeleteMail(const uint64_t mailId) {
ExecuteDelete("DELETE FROM mail WHERE id=? LIMIT 1;", mailId);
}