DarkflameServer/dScripts/02_server/Map/FV/Racing/RaceMaelstromGeiser.cpp

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#include "RaceMaelstromGeiser.h"
#include "GameMessages.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "EntityManager.h"
#include "VehicleRacingControlComponent.h"
#include "dZoneManager.h"
void RaceMaelstromGeiser::OnStartup(Entity* self) {
self->SetVar(u"AmFiring", false);
self->AddTimer("downTime", self->GetVar<int32_t>(u"startTime"));
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self->SetProximityRadius(15, "deathZone");
}
void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (!entering->IsPlayer() || name != "deathZone" || status != "ENTER") {
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return;
}
if (!self->GetVar<bool>(u"AmFiring")) {
return;
}
auto* possessableComponent = entering->GetComponent<PossessableComponent>();
Entity* vehicle;
Entity* player;
if (possessableComponent != nullptr) {
player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (player == nullptr) {
return;
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}
vehicle = entering;
} else if (entering->IsPlayer()) {
auto* possessorComponent = entering->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) {
return;
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}
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) {
return;
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}
player = entering;
} else {
return;
}
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
auto* vehicleRacingControlComponent = zoneController->GetComponent<VehicleRacingControlComponent>();
if (vehicleRacingControlComponent) vehicleRacingControlComponent->OnRequestDie(player);
}
void RaceMaelstromGeiser::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "downTime") {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 4048, u"rebuild_medium", "geiser", LWOOBJID_EMPTY, 1, 1, true);
self->AddTimer("buildUpTime", 1);
} else if (timerName == "buildUpTime") {
self->SetVar(u"AmFiring", true);
self->AddTimer("killTime", 1.5f);
} else if (timerName == "killTime") {
GameMessages::SendStopFXEffect(self, true, "geiser");
self->SetVar(u"AmFiring", false);
self->AddTimer("downTime", 3.0);
}
}