DarkflameServer/dScripts/ai/FV/FvBrickPuzzleServer.cpp

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#include "FvBrickPuzzleServer.h"
#include "GeneralUtils.h"
#include "dZoneManager.h"
#include "Spawner.h"
#include "RebuildComponent.h"
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void FvBrickPuzzleServer::OnStartup(Entity* self) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
int32_t pipeNum = 0;
if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
return;
}
if (pipeNum != 1) {
self->AddTimer("reset", 30);
}
}
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void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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int32_t pipeNum = 0;
if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
return;
}
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto nextPipeNum = pipeNum + 1;
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const auto samePipeSpawners = dZoneManager::Instance()->GetSpawnersByName(myGroup);
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if (!samePipeSpawners.empty()) {
samePipeSpawners[0]->SoftReset();
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samePipeSpawners[0]->Deactivate();
}
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if (killer != nullptr && killer->IsPlayer()) {
const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
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const auto nextPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
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if (!nextPipeSpawners.empty()) {
nextPipeSpawners[0]->Activate();
}
} else {
const auto nextPipe = pipeGroup + "1";
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const auto firstPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
if (!firstPipeSpawners.empty()) {
firstPipeSpawners[0]->Activate();
}
}
}
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void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
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auto rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
}
}