DarkflameServer/dDatabase/Tables/CDBehaviorParameterTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
#include <map>
/*!
\file CDBehaviorParameterTable.hpp
\brief Contains data for the BehaviorParameter table
*/
//! BehaviorParameter Entry Struct
struct CDBehaviorParameter {
unsigned int behaviorID; //!< The Behavior ID
std::string parameterID; //!< The Parameter ID
float value; //!< The value of the behavior template
};
//! BehaviorParameter table
class CDBehaviorParameterTable : public CDTable {
private:
std::map<size_t, float> m_Entries;
public:
//! Constructor
CDBehaviorParameterTable(void);
//! Destructor
~CDBehaviorParameterTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
float GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
};