DarkflameServer/dGame/EntityInitializeOld.cc

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2023-06-07 03:48:30 +00:00
Entity::Initialize() {
/**
* Setup trigger
*/
const auto triggerInfo = GetVarAsString(u"trigger_id");
if (!triggerInfo.empty()) m_Components.emplace(eReplicaComponentType::TRIGGER, new TriggerComponent(this, triggerInfo));
/**
* Setup groups
*/
const auto groupIDs = GetVarAsString(u"groupID");
if (!groupIDs.empty()) {
m_Groups = GeneralUtils::SplitString(groupIDs, ';');
m_Groups.erase(m_Groups.end() - 1);
}
/**
* Set ourselves as a child of our parent
*/
if (m_ParentEntity != nullptr) {
m_ParentEntity->AddChild(this);
}
// Get the registry table
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
/**
* Special case for BBB models. They have components not corresponding to the registry.
*/
if (m_TemplateID == 14) {
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
ModelComponent* modelcomp = new ModelComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, modelcomp));
RenderComponent* render = new RenderComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
auto destroyableComponent = new DestroyableComponent(this);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
destroyableComponent->SetIsSmashable(true);
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
// We have all our components.
return;
}
/**
* Go through all the components and check if this entity has them.
*
* Not all components are implemented. Some are represented by a nullptr, as they hold no data.
*/
if (GetParentUser()) {
auto missions = new MissionComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::MISSION, missions));
missions->LoadFromXml(m_Character->GetXMLDoc());
}
uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
if (petComponentId > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::PET, new PetComponent(this, petComponentId)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ZONE_CONTROL) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::ZONE_CONTROL, nullptr));
}
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
if (possessableComponentId > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::RACING_STATS, nullptr));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::LUP_EXHIBIT, new LUPExhibitComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::RACING_CONTROL, new RacingControlComponent(this)));
}
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
if (propertyEntranceComponentID > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY_ENTRANCE,
new PropertyEntranceComponent(propertyEntranceComponentID, this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
if (m_Character) {
controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
const auto mapID = Game::server->GetZoneID();
//If we came from another zone, put us in the starting loc
if (m_Character->GetZoneID() != Game::server->GetZoneID() || mapID == 1603) { // Exception for Moon Base as you tend to spawn on the roof.
NiPoint3 pos;
NiQuaternion rot;
const auto& targetSceneName = m_Character->GetTargetScene();
auto* targetScene = EntityManager::Instance()->GetSpawnPointEntity(targetSceneName);
if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) {
pos = m_Character->GetRespawnPoint(mapID);
rot = dZoneManager::Instance()->GetZone()->GetSpawnRot();
} else if (targetScene != nullptr) {
pos = targetScene->GetPosition();
rot = targetScene->GetRotation();
} else {
pos = dZoneManager::Instance()->GetZone()->GetSpawnPos();
rot = dZoneManager::Instance()->GetZone()->GetSpawnRot();
}
controllablePhysics->SetPosition(pos);
controllablePhysics->SetRotation(rot);
}
} else {
controllablePhysics->SetPosition(m_DefaultPosition);
controllablePhysics->SetRotation(m_DefaultRotation);
}
m_Components.insert(std::make_pair(eReplicaComponentType::CONTROLLABLE_PHYSICS, controllablePhysics));
}
// If an entity is marked a phantom, simple physics is made into phantom phyics.
bool markedAsPhantom = GetVar<bool>(u"markedAsPhantom");
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
if (!markedAsPhantom && simplePhysicsComponentID > 0) {
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS, comp));
}
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this);
phantomPhysics->SetPhysicsEffectActive(false);
m_Components.insert(std::make_pair(eReplicaComponentType::PHANTOM_PHYSICS, phantomPhysics));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS) > 0) {
VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent));
vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
auto* comp = new SoundTriggerComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::SOUND_TRIGGER, comp));
}
//Also check for the collectible id:
m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
BuffComponent* comp = new BuffComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::BUFF, comp));
}
int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
if (collectibleComponentID > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::COLLECTIBLE, nullptr));
}
/**
* Multiple components require the destructible component.
*/
int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
int componentID = 0;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (rebuildComponentID > 0) componentID = rebuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (buffComponentID > 0 || collectibleComponentID > 0) {
DestroyableComponent* comp = new DestroyableComponent(this);
if (m_Character) {
comp->LoadFromXml(m_Character->GetXMLDoc());
} else {
if (componentID > 0) {
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (destCompData.size() > 0) {
if (HasComponent(eReplicaComponentType::RACING_STATS)) {
destCompData[0].imagination = 60;
}
comp->SetHealth(destCompData[0].life);
comp->SetImagination(destCompData[0].imagination);
comp->SetArmor(destCompData[0].armor);
comp->SetMaxHealth(destCompData[0].life);
comp->SetMaxImagination(destCompData[0].imagination);
comp->SetMaxArmor(destCompData[0].armor);
comp->SetIsSmashable(destCompData[0].isSmashable);
comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
// Now get currency information
uint32_t npcMinLevel = destCompData[0].level;
uint32_t currencyIndex = destCompData[0].CurrencyIndex;
CDCurrencyTableTable* currencyTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
if (currencyValues.size() > 0) {
// Set the coins
comp->SetMinCoins(currencyValues[0].minvalue);
comp->SetMaxCoins(currencyValues[0].maxvalue);
}
// extraInfo overrides
comp->SetIsSmashable(GetVarAs<int32_t>(u"is_smashable") != 0);
}
} else {
comp->SetHealth(1);
comp->SetArmor(0);
comp->SetMaxHealth(1);
comp->SetMaxArmor(0);
comp->SetIsSmashable(true);
comp->AddFaction(-1);
comp->AddFaction(6); //Smashables
// A race car has 60 imagination, other entities defaults to 0.
comp->SetImagination(HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
comp->SetMaxImagination(HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
}
}
if (destCompData.size() > 0) {
comp->AddFaction(destCompData[0].faction);
std::stringstream ss(destCompData[0].factionList);
std::string token;
while (std::getline(ss, token, ',')) {
if (std::stoi(token) == destCompData[0].faction) continue;
if (token != "") {
comp->AddFaction(std::stoi(token));
}
}
}
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
// Character Component always has a possessor, level, and forced movement components
m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSOR, new PossessorComponent(this)));
// load in the xml for the level
auto* levelComp = new LevelProgressionComponent(this);
levelComp->LoadFromXml(m_Character->GetXMLDoc());
m_Components.insert(std::make_pair(eReplicaComponentType::LEVEL_PROGRESSION, levelComp));
m_Components.insert(std::make_pair(eReplicaComponentType::PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
CharacterComponent* charComp = new CharacterComponent(this, m_Character);
charComp->LoadFromXml(m_Character->GetXMLDoc());
m_Components.insert(std::make_pair(eReplicaComponentType::CHARACTER, charComp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
InventoryComponent* comp = nullptr;
if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc());
else comp = new InventoryComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::INVENTORY, comp));
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH_LUP, -1) != -1) {
auto comp = new RocketLaunchLupComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::ROCKET_LAUNCH_LUP, comp));
}
/**
* This is a bit of a mess
*/
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPT, -1);
std::string scriptName = "";
bool client = false;
if (scriptComponentID > 0 || m_Character) {
std::string clientScriptName;
if (!m_Character) {
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
scriptName = scriptCompData.script_name;
clientScriptName = scriptCompData.client_script_name;
} else {
scriptName = "";
}
if (scriptName != "" || (scriptName == "" && m_Character)) {
} else if (clientScriptName != "") {
client = true;
} else if (!m_Character) {
client = true;
}
}
std::string customScriptServer;
bool hasCustomServerScript = false;
const auto customScriptServerName = GetVarAsString(u"custom_script_server");
const auto customScriptClientName = GetVarAsString(u"custom_script_client");
if (!customScriptServerName.empty()) {
customScriptServer = customScriptServerName;
hasCustomServerScript = true;
}
if (!customScriptClientName.empty()) {
client = true;
}
if (hasCustomServerScript && scriptName.empty()) {
scriptName = customScriptServer;
}
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
}
// ZoneControl script
if (m_TemplateID == 2365) {
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
const auto zoneID = dZoneManager::Instance()->GetZoneID();
const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
if (zoneData != nullptr) {
int zoneScriptID = zoneData->scriptID;
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, comp));
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
SkillComponent* comp = new SkillComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::SKILL, comp));
}
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
if (combatAiId > 0) {
BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId);
m_Components.insert(std::make_pair(eReplicaComponentType::BASE_COMBAT_AI, comp));
}
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
RebuildComponent* comp = new RebuildComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::QUICK_BUILD, comp));
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
if (rebCompData.size() > 0) {
comp->SetResetTime(rebCompData[0].reset_time);
comp->SetCompleteTime(rebCompData[0].complete_time);
comp->SetTakeImagination(rebCompData[0].take_imagination);
comp->SetInterruptible(rebCompData[0].interruptible);
comp->SetSelfActivator(rebCompData[0].self_activator);
comp->SetActivityId(rebCompData[0].activityID);
comp->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
comp->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
const auto rebuildResetTime = GetVar<float>(u"rebuild_reset_time");
if (rebuildResetTime != 0.0f) {
comp->SetResetTime(rebuildResetTime);
if (m_TemplateID == 9483) // Look away!
{
comp->SetResetTime(comp->GetResetTime() + 25);
}
}
const auto activityID = GetVar<int32_t>(u"activityID");
if (activityID > 0) {
comp->SetActivityId(activityID);
}
const auto compTime = GetVar<float>(u"compTime");
if (compTime > 0) {
comp->SetCompleteTime(compTime);
}
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
SwitchComponent* comp = new SwitchComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::SWITCH, comp));
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
VendorComponent* comp = new VendorComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
auto* component = new PropertyVendorComponent(this);
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_VENDOR, component);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
auto* component = new PropertyManagementComponent(this);
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_MANAGEMENT, component);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
BouncerComponent* comp = new BouncerComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::BOUNCER, comp));
}
int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
RenderComponent* render = new RenderComponent(this, renderComponentId);
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
m_Components.insert(std::make_pair(eReplicaComponentType::MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
m_Components.insert(std::make_pair(eReplicaComponentType::BUILD_BORDER, new BuildBorderComponent(this)));
}
// Scripted activity component
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY);
if ((scriptedActivityID > 0)) {
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, new ModelComponent(this)));
if (m_Components.find(eReplicaComponentType::DESTROYABLE) == m_Components.end()) {
auto destroyableComponent = new DestroyableComponent(this);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
destroyableComponent->SetIsSmashable(true);
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
}
}
PetComponent* petComponent;
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
m_Components.insert(std::make_pair(eReplicaComponentType::ITEM, nullptr));
}
// Shooting gallery component
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SHOOTING_GALLERY) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY, new PropertyComponent(this)));
}
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
if ((rocketId > 0)) {
m_Components.insert(std::make_pair(eReplicaComponentType::ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
}
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
if (railComponentID > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
}
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
if (movementAIID > 0) {
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance().GetTable<CDMovementAIComponentTable>();
std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
if (moveAIComp.size() > 0) {
MovementAIInfo moveInfo = MovementAIInfo();
moveInfo.movementType = moveAIComp[0].MovementType;
moveInfo.wanderChance = moveAIComp[0].WanderChance;
moveInfo.wanderRadius = moveAIComp[0].WanderRadius;
moveInfo.wanderSpeed = moveAIComp[0].WanderSpeed;
moveInfo.wanderDelayMax = moveAIComp[0].WanderDelayMax;
moveInfo.wanderDelayMin = moveAIComp[0].WanderDelayMin;
bool useWanderDB = GetVar<bool>(u"usewanderdb");
if (!useWanderDB) {
const auto wanderOverride = GetVarAs<float>(u"wanderRadius");
if (wanderOverride != 0.0f) {
moveInfo.wanderRadius = wanderOverride;
}
}
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
MovementAIInfo moveInfo = MovementAIInfo();
moveInfo.movementType = "";
moveInfo.wanderChance = 0;
moveInfo.wanderRadius = 16;
moveInfo.wanderSpeed = 2.5f;
moveInfo.wanderDelayMax = 5;
moveInfo.wanderDelayMin = 2;
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
std::string pathName = GetVarAsString(u"attached_path");
const Path* path = dZoneManager::Instance()->GetZone()->GetPath(pathName);
//Check to see if we have an attached path and add the appropiate component to handle it:
if (path){
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
// else if we are a movement path
} /*else if (path->pathType == PathType::Movement) {
auto movementAIcomp = GetComponent<MovementAIComponent>();
if (movementAIcomp){
// TODO: set path in existing movementAIComp
} else {
// TODO: create movementAIcomp and set path
}
}*/
} else {
// else we still need to setup moving platform if it has a moving platform comp but no path
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
if (movingPlatformComponentId >= 0) {
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
}
}
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance().GetTable<CDProximityMonitorComponentTable>();
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
m_Components.insert(std::make_pair(eReplicaComponentType::PROXIMITY_MONITOR, comp));
}
}
// Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnStartup(this);
}
});
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// Don't ghost what is likely large scene elements
if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
goto no_ghosting;
}
/* Filter for ghosting candidates.
*
* Don't ghost moving platforms, until we've got proper syncing for those.
* Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions.
* Don't ghost property related objects, as the client expects those to always be loaded.
*/
if (
!EntityManager::IsExcludedFromGhosting(GetLOT()) &&
!HasComponent(eReplicaComponentType::SCRIPTED_ACTIVITY) &&
!HasComponent(eReplicaComponentType::MOVING_PLATFORM) &&
!HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) &&
!HasComponent(eReplicaComponentType::PROPERTY) &&
!HasComponent(eReplicaComponentType::RACING_CONTROL) &&
!HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)
)
//if (HasComponent(eReplicaComponentType::BASE_COMBAT_AI))
{
m_IsGhostingCandidate = true;
}
if (GetLOT() == 6368) {
m_IsGhostingCandidate = true;
}
// Special case for collectibles in Ninjago
if (HasComponent(eReplicaComponentType::COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
m_IsGhostingCandidate = true;
}
}
no_ghosting:
TriggerEvent(eTriggerEventType::CREATE, this);
if (m_Character) {
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
auto* levelComponent = GetComponent<LevelProgressionComponent>();
if (controllablePhysicsComponent && levelComponent) {
controllablePhysicsComponent->SetSpeedMultiplier(levelComponent->GetSpeedBase() / 500.0f);
}
}
}