DarkflameServer/dGame/dInventory/DatabasePet.h

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#pragma once
#include "dCommonVars.h"
/**
* Database information that specifies a pet
*/
struct DatabasePet
{
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/**
* The lot of this pet
*/
LOT lot = LOT_NULL;
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/**
* The name of the pet
*/
std::string name;
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/**
* The current moderation state, see PetComponent for more info
*/
int32_t moderationState = 0;
};
const DatabasePet DATABASE_PET_INVALID;