DarkflameServer/dGame/dGameMessages/PropertyDataMessage.h

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#pragma once
#include <string>
#include <vector>
#include "BitStream.h"
#include "NiPoint3.h"
#include "dCommonVars.h"
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namespace GameMessages {
class PropertyDataMessage final
{
public:
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explicit PropertyDataMessage(uint32_t mapID);
void Serialize(RakNet::BitStream& stream) const;
std::string OwnerName = "";
LWOOBJID OwnerId = LWOOBJID_EMPTY;
// Temporary values
uint32_t TemplateID = 25166;
uint16_t ZoneId = 1150;
uint16_t VendorMapId = 1100;
std::string SpawnName = "AGSmallProperty";
std::string Name = "";
std::string Description = "";
std::string rejectionReason = "";
bool moderatorRequested = 0;
LWOCLONEID cloneId = 0;
uint32_t reputation = 0;
uint64_t ClaimedTime = 0;
uint64_t LastUpdatedTime = 0;
NiPoint3 ZonePosition = { 548.0f, 406.0f, 178.0f };
char PrivacyOption = 0;
float MaxBuildHeight = 128.0f;
std::vector<NiPoint3> Paths = {};
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private:
enum RejectionStatus : uint32_t {
REJECTION_STATUS_APPROVED = 0,
REJECTION_STATUS_PENDING = 1,
REJECTION_STATUS_REJECTED = 2
};
};
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}