DarkflameServer/dGame/dBehaviors/EmptyBehavior.h

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#pragma once
#include "Behavior.h"
class EmptyBehavior final : public Behavior
{
public:
2022-07-28 13:39:57 +00:00
explicit EmptyBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
};