DarkflameServer/dGame/dBehaviors/BehaviorBranchContext.cpp

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#include "BehaviorBranchContext.h"
BehaviorBranchContext::BehaviorBranchContext() {
this->isProjectile = false;
}
BehaviorBranchContext::BehaviorBranchContext(const LWOOBJID target, const float duration, const NiPoint3& referencePosition) {
this->target = target;
this->duration = duration;
this->referencePosition = referencePosition;
this->isProjectile = false;
}