DarkflameServer/dScripts/FvConsoleLeftQuickbuild.cpp

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#include "FvConsoleLeftQuickbuild.h"
#include "EntityManager.h"
#include "GameMessages.h"
void FvConsoleLeftQuickbuild::OnStartup(Entity* self)
{
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
}
void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
if (state == REBUILD_COMPLETED)
{
self->SetVar(u"IAmBuilt", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleLeftUp");
}
}
else if (state == REBUILD_RESETTING)
{
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleLeftDown");
}
}
}
void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user)
{
if (self->GetVar<bool>(u"AmActive"))
{
return;
}
if (self->GetVar<bool>(u"IAmBuilt"))
{
self->SetVar(u"AmActive", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleLeftActive");
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
}