DarkflameServer/dDatabase/Tables/CDLootTableTable.cpp

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#include "CDLootTableTable.h"
void CDLootTableTable::LoadValuesFromDatabase() {
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// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
}
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tableSize.finalize();
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// Reserve the size
this->entries.reserve(size);
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// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
while (!tableData.eof()) {
CDLootTable entry;
entry.id = tableData.getIntField("id", -1);
entry.itemid = tableData.getIntField("itemid", -1);
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.id = tableData.getIntField("id", -1);
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
entry.sortPriority = tableData.getIntField("sortPriority", -1);
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this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {
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std::vector<CDLootTable> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
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return data;
}
//! Gets all the entries in the table
const std::vector<CDLootTable>& CDLootTableTable::GetEntries() const {
return this->entries;
}