DarkflameServer/dScripts/ai/GENERAL/InstanceExitTransferPlayerToLastNonInstance.cpp

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#include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "GameMessages.h"
#include "Player.h"
#include "Character.h"
#include "dServer.h"
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void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* user) {
auto transferText = self->GetVar<std::u16string>(u"transferText");
if (transferText.empty())
transferText = u"DRAGON_EXIT_QUESTION";
GameMessages::SendDisplayMessageBox(
user->GetObjectID(),
true,
self->GetObjectID(),
u"Instance_Exit",
1,
transferText,
u"",
user->GetSystemAddress()
);
}
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void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
auto* player = dynamic_cast<Player*>(sender);
if (player == nullptr)
return;
auto* character = sender->GetCharacter();
if (character != nullptr) {
if (identifier == u"Instance_Exit" && button == 1) {
auto lastInstance = character->GetLastNonInstanceZoneID();
// Sanity check
if (lastInstance == 0) {
switch (Game::server->GetZoneID()) {
case 2001:
lastInstance = 2000;
break;
case 1402:
lastInstance = 1400;
break;
default:
lastInstance = 1100;
break;
}
}
player->SendToZone(lastInstance);
}
}
GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}