DarkflameServer/dScripts/ai/FV/FvMaelstromGeyser.h

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#pragma once
#include "CppScripts.h"
class FvMaelstromGeyser final : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
const std::string m_StartSkillTimerName = "startSkill";
const float m_StartSkillTimerTime = 2.0;
const std::string m_KillSelfTimerName = "killSelf";
const float m_KillSelfTimerTime = 5.5;
const uint32_t m_SkillID = 831;
const uint32_t m_BehaviorID = 15500;
};